eruditus
01-20-2005, 02:34 PM
Okay so I was runnig an Arena in several systems and I'd like to either include the following concepts OR maybe start my own Arena and give it a spin.
I'd love to hear what people think.
Ultimately this is a roleplaying game. Without context and consequence the game becomes shallow (or at least shallower).
Things I'd like to see included:
A goal: Why are we fighting? What are the reprocussions to defeat and triumph? Are their competing factions? Where do the champions come from? What do they get if they win...in game? how are the culture the champions come from impacted by wins and losses?
A exchange system: Getting gold or resource points to spend beteen bouts. As well as things to pay for and ways to use the money and then a means to fine or disqualify fighters or "managers" for misconduct. I'd love to see a blood-money system in place where as an act of respect you pay for the burial costs of the fallen.
A sense of time: I'd like to see fighters that carry over wounds and have to recuperate between fights or pay for healing. I'd like to see the BW training and practicing rules used and thus fighters need to stop training to fight and pay for upkeep... if your paid more for your successes then the more bouts you win the higher your lifestyle and maybe even your health becomes.
Support Characters - bookies, merchants, craftsman, managers, trainers, etc. An interplay of a community and an economy allows more diverse characters, skills, use of resources and also allows people who may not be interested in combat to participate in the Arena indirectly.
I think thye Arena is cool and is being done VERY well. i just think we'd all enjoy any depth put to it as well. Additionally, many of these options reduce the effectivness of comlete toonage if there are different aspects to the character's lives.
I'd love to hear what people think.
Ultimately this is a roleplaying game. Without context and consequence the game becomes shallow (or at least shallower).
Things I'd like to see included:
A goal: Why are we fighting? What are the reprocussions to defeat and triumph? Are their competing factions? Where do the champions come from? What do they get if they win...in game? how are the culture the champions come from impacted by wins and losses?
A exchange system: Getting gold or resource points to spend beteen bouts. As well as things to pay for and ways to use the money and then a means to fine or disqualify fighters or "managers" for misconduct. I'd love to see a blood-money system in place where as an act of respect you pay for the burial costs of the fallen.
A sense of time: I'd like to see fighters that carry over wounds and have to recuperate between fights or pay for healing. I'd like to see the BW training and practicing rules used and thus fighters need to stop training to fight and pay for upkeep... if your paid more for your successes then the more bouts you win the higher your lifestyle and maybe even your health becomes.
Support Characters - bookies, merchants, craftsman, managers, trainers, etc. An interplay of a community and an economy allows more diverse characters, skills, use of resources and also allows people who may not be interested in combat to participate in the Arena indirectly.
I think thye Arena is cool and is being done VERY well. i just think we'd all enjoy any depth put to it as well. Additionally, many of these options reduce the effectivness of comlete toonage if there are different aspects to the character's lives.