jchokey
01-10-2010, 02:24 AM
One issue that I continue to wrestle with in BW is how much agency to give to NPCs, and in particular, how much I, as a BW GM, should let NPCs set the course of events in a game.
Some context: I come from a tradition of RPGing where 'adventures' largely consist of PCs reacting to actions undertaken by NPCs-- or requests made by NPCs. I found this to have become rather boring-- having PCs always being characters who 'reacted' to others, rather than being the ones who made things happen. So, BW was a total breath of fresh air for me-- a game in which PCs set the action, not NPCs. I've also found that, in the two BW campaigns I've run, BW really did encourage player-driven action-- in which the PCs made things happen-- rather than merely reacting to NPCs.
This has been awesome. Yet, at the same time... I wonder whether it's possible to go *too far* in the direction of letting PCs set the story-agenda in a BW game-- such that NPCs simply become backdrop for the PCs to act against, rather than plausible, interesting, characters, who have goals of their own, and seek to advance them. (In fact, following a discussion a little while back with the players in the current campaign, it became clear to me that there was a general feeling that I was doing just that.)
So I'd like to ask others ere on the forum: How much agency does your GM give to the NPCs in your game? How much control do they have over the setting up the story/conflicts in an ongoing campaign? Do you limit the ability to frame the action to the players, via their PCs? Or do you ever frame scenes that are initiated by NPC goals/beliefs/instincts? If so, do you limit the frequency/circumstances/NPCs under which this can occur?
Some context: I come from a tradition of RPGing where 'adventures' largely consist of PCs reacting to actions undertaken by NPCs-- or requests made by NPCs. I found this to have become rather boring-- having PCs always being characters who 'reacted' to others, rather than being the ones who made things happen. So, BW was a total breath of fresh air for me-- a game in which PCs set the action, not NPCs. I've also found that, in the two BW campaigns I've run, BW really did encourage player-driven action-- in which the PCs made things happen-- rather than merely reacting to NPCs.
This has been awesome. Yet, at the same time... I wonder whether it's possible to go *too far* in the direction of letting PCs set the story-agenda in a BW game-- such that NPCs simply become backdrop for the PCs to act against, rather than plausible, interesting, characters, who have goals of their own, and seek to advance them. (In fact, following a discussion a little while back with the players in the current campaign, it became clear to me that there was a general feeling that I was doing just that.)
So I'd like to ask others ere on the forum: How much agency does your GM give to the NPCs in your game? How much control do they have over the setting up the story/conflicts in an ongoing campaign? Do you limit the ability to frame the action to the players, via their PCs? Or do you ever frame scenes that are initiated by NPC goals/beliefs/instincts? If so, do you limit the frequency/circumstances/NPCs under which this can occur?