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eruditus
01-28-2005, 03:16 PM
ob3 bid spirits to aid you: -1ob on foresty things
ob4 bid spirits detain your foes: spirits attempt to grapple and lock
ob5 bid spirits to send a missive: spirits whipser your message to anyone else in their forest
ob6 bid spirits to harbor your passage/protect you: spirits guide you to Tir Nan Ogg or the "land on the other side", you step "sideways" into an extradimensional space that is the hidden lands of the spirit people. You are unefected by time or space and cannot be located by any means from the living worlds save mediumship (time passes normally there is just no hunger or need to sleep for you). There could be a possible danger to staying in the spirit lands too long like having to stay forever or being bound to some service by the spirit folk.


Although I like these I think they should be seperate songs. BW is about difficult decisions which often means (to me) having to decide which powers one wants and which powers one has to work on later. tell me what you think.

Song of the Gatherer Ob 4^ Syllables 25
The keeper is the itinerant monk of the hidden elven glades and as such it is expected of the forest to provide for him in return for his stewerdsship. If the song is sung well then the Keeper gains +1D to his forestry skills. This bonus increases by a die for every 3 successes above the four.

Song of Briars and Vines Ob 6^ Syllable 32
The Keeper can coax the living world of the underbrush to enter the moving world. By the time the song is completed said underbrush has squirmed and grown about the victim enough to deliver a lock. The power of the lock is based on the thickness of the brush (sparse 1D, light 2D, dense 4D). The power of the lock increases by one die for every 2 successes the Keeper achieves.

Song of Leaves in the Wind Ob 3 Syllables 15 plus message
The Keeper plays whisper down the lane with the trees, the wind and the rain. Weather and tree conditions may increase the difficulty of this song but as long as there is a reasonably constant line of tree cover between the Keeper and his target he may deliver the message spoken to the trees.

Song of Passage Ob 8 Syllables 150
The Keeper may cross great distances traveling the rootways of the great spirit trees that connects all living things. By touching a tree tree no younger than 25 years the keeper becomes incorporeal and enters the realm of the spirit trees. There he may travel enormous distances in a fraction of the time it would normally take him. however, the realm of the trees is a confusing one to many mortals. Roll a DOF to determine how long the trip takes, regardless of the distance (1 is lost for 3 days and roll the DOF again; 2 - 3 is 1 day; 4 - 5 is 1 hour; 6 is 1 minute).

Song of the Hunt Ob 6 Syllables 300
You call upon the Master if the Hunt, the great spirit of predators, to hunt down your prey. The Master of the Hunt is restricted in that he cannot leave his own stretch of forest and he cannot enter the hallowed ground of other dieties and spirits. The Keeper must present something of the Target. The spirit descends upon his victim with a preternatural swiftness and begins to harry and barage the target with spiritual energies. For five exchanges thereafter the target must make a Steel tests against Fear and suffer Tax at an Ob of 4. If the target is still conscious then the master comes for the keeper in the same manner. If the target succumbs then the master of the hunt returns the unconscious body of the target. It is customary for the Keeper to leave some form of sacrifice for the master otherwise the master may take the targets spirit with him as one of his hounds (roll a DOF, on a 1-2 the target's soul is forfiet).

Song of the Green Womb Ob 5 Syllables 36
The Keeper completes this long wandering dirge by lying in a mossy bed. He is drawn into the earth safe from harm and apart from time or mortal concerns such as eating. Here he may slumber for 1 month, 1 year, 10 years or 100 years, his choice. He can only be awoken by the local trees if the forest is in distress or by singing his name three times under a full moon where he slumbers. A nature-wise or ritual-wise test at ob 4 is required to know this song of awakening. While in this slumber the Druid heals a wound with the rising of every moon but doesnot heal at all during the new moon.

Song of Ironwood Ob 6
This song requires months of attending and pruning special saplings while humming this lullaby. Treat tending the growing trees as if you were training in a Forester skill. Once the full six months of "training" is complete and the song is tested the keeper may cut free the "fruit" of their labors - an ironwood weapon. Usually this is a sword identical to the Riddle of Steel's outcome, only the sword is made out of a dense shaped wood harder than any metal. The sword must be oiled and treated daily or it will become brittle in a months time and break at the first use afterward. The saplings are usually sacrificed after the sword is made.