Viper
01-28-2005, 03:21 PM
So I was talking to my friend Ben, who's playing in Kublai's ronin game, and we were in a japanese resstaurant eating this soup called menchanko, which means sumo's noodle stew... and my wheels started turning, and, well, here you go. I tried to go for a mix of actual sumo techniques and more fantastic moves toward the higher end obstacles. Let me know what you guys think.
Sumo
Sumo is an ancient sport dating back to 8th century japan. Wrestlers tend to be massive specimens, powerfully built but suprisingly nimble when they have to be. The basic goal of a sumo match is to push one's opponent out of the doyo, or ring, but many techniques are quite adaptable to regular combat
Sumo wrestlers may only use sumo when unarmed, in addition, they may not wear any armor heavier then padded (of course, the characters can use weapons and wear armor if they like, but their sumo techniques qill be unavailable to them when they do)
Default Maneuvers
Izori
The sumo attempts to dodge an opponent's rush by crouching down, and rising while grabbing his opponent's leg with both arms. This is used during positioning when an opponent wishes to close - if the sumo wins the positioning test, the opponent is tripped (pushed) The sumo must declare izori as his movement action- he is standing still... if his opponent has scripted anything other than close, he automoatically wins the positioning test.
Bottomless Pit
A sumotori's prowess in eating and drinking is almost as legendary as his wrestling ability. He can consume enormous amounts of food and drink before feeling any ill effects. Used as a call-on for any drinking tests (or eating contests!)
Special Moves/Abilities:
Ob 1 Tsukiotoshi
The sumotori may perform a counter-lock against an incoming strike. Dice are divided as normal.
Ob 2 Relentless Push
When the sumotori performs a push action, he may stay within "inside" range on his opponent no matter how far back the opponent is pushed, even if the opponent falls down as a result of the push
Ob 3 Irresistable Force
The sumotori may substitute sumo skill instead of power for a charge, or push action.
Ob 3 Immovable Object
The sumotori may substitute his sumo skill for his power when resisting a charge, push, or throw.
Ob 4 Bull Rush
When charging as part of a positioning test, the sumotori adds +2 dice to his roll (this does not stack with aggressive stance, nor does it put him into aggressive stance)
Ob 5 Wall of Flesh
Using his sheer bulk, the Sumotori may block multipple unarmed strikes with a single block action... this does not work for strikes with weapons, however
Ob 6 Earth-shaking stomp
The sumotori lifts a leg, bringing it down on the ground with such force that the very earth trembles! This counts as a one-action Intimidation test. The sumotori rolls his skill, if his successes exceed his opponent's Will, the opponent has to make an immediate steel test.
Ob 7 A Mountain Falls Upon You
Used on a prone opponent, this attack counts as a great strike, in that it is unblockable, and takes one action to set up. The sumotori takes a short leap and lands full force on his opponent. He may split his successes between dealing damage and applying a lock. The opponent may resist any lock dice as normal.
Ob 8 Big ol' Bear Hug!
The sumotori may use his sumo skill AND his power dice for determining the effectiveness of a lock.
Ob 9 Hundred-handed strike
Summoning all his reserves of energy, the sumotori may make his reflexes grey for one exchange- the only catch is that he may perform only unarmed strikes, and only to a single opponent. The move leaves the sumo dazed, and he must make a steel test immediately after- even if he passes the test, he will still hesitate for one action.
I look forward to comments, and if I might make a sadistic suggestion to Kublai, I think you should throw a troll sumotori at your motley band of samurai. :twisted:
Sumo
Sumo is an ancient sport dating back to 8th century japan. Wrestlers tend to be massive specimens, powerfully built but suprisingly nimble when they have to be. The basic goal of a sumo match is to push one's opponent out of the doyo, or ring, but many techniques are quite adaptable to regular combat
Sumo wrestlers may only use sumo when unarmed, in addition, they may not wear any armor heavier then padded (of course, the characters can use weapons and wear armor if they like, but their sumo techniques qill be unavailable to them when they do)
Default Maneuvers
Izori
The sumo attempts to dodge an opponent's rush by crouching down, and rising while grabbing his opponent's leg with both arms. This is used during positioning when an opponent wishes to close - if the sumo wins the positioning test, the opponent is tripped (pushed) The sumo must declare izori as his movement action- he is standing still... if his opponent has scripted anything other than close, he automoatically wins the positioning test.
Bottomless Pit
A sumotori's prowess in eating and drinking is almost as legendary as his wrestling ability. He can consume enormous amounts of food and drink before feeling any ill effects. Used as a call-on for any drinking tests (or eating contests!)
Special Moves/Abilities:
Ob 1 Tsukiotoshi
The sumotori may perform a counter-lock against an incoming strike. Dice are divided as normal.
Ob 2 Relentless Push
When the sumotori performs a push action, he may stay within "inside" range on his opponent no matter how far back the opponent is pushed, even if the opponent falls down as a result of the push
Ob 3 Irresistable Force
The sumotori may substitute sumo skill instead of power for a charge, or push action.
Ob 3 Immovable Object
The sumotori may substitute his sumo skill for his power when resisting a charge, push, or throw.
Ob 4 Bull Rush
When charging as part of a positioning test, the sumotori adds +2 dice to his roll (this does not stack with aggressive stance, nor does it put him into aggressive stance)
Ob 5 Wall of Flesh
Using his sheer bulk, the Sumotori may block multipple unarmed strikes with a single block action... this does not work for strikes with weapons, however
Ob 6 Earth-shaking stomp
The sumotori lifts a leg, bringing it down on the ground with such force that the very earth trembles! This counts as a one-action Intimidation test. The sumotori rolls his skill, if his successes exceed his opponent's Will, the opponent has to make an immediate steel test.
Ob 7 A Mountain Falls Upon You
Used on a prone opponent, this attack counts as a great strike, in that it is unblockable, and takes one action to set up. The sumotori takes a short leap and lands full force on his opponent. He may split his successes between dealing damage and applying a lock. The opponent may resist any lock dice as normal.
Ob 8 Big ol' Bear Hug!
The sumotori may use his sumo skill AND his power dice for determining the effectiveness of a lock.
Ob 9 Hundred-handed strike
Summoning all his reserves of energy, the sumotori may make his reflexes grey for one exchange- the only catch is that he may perform only unarmed strikes, and only to a single opponent. The move leaves the sumo dazed, and he must make a steel test immediately after- even if he passes the test, he will still hesitate for one action.
I look forward to comments, and if I might make a sadistic suggestion to Kublai, I think you should throw a troll sumotori at your motley band of samurai. :twisted: