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well-dressed gentleman
01-28-2005, 06:48 PM
Here's a rough draft of what a dwarven circus setting might look like.
Not sure about time & resource #'s. .

Maybe I'll polish it when the new edition appears.
Will the monster burner be compatible?

Thanks for the advice.


http://www.hauntedtours.com/sitebuilder/images/CLOWN-273x393.jpg


DWARVEN CIRCUS-BORN - 20 years - LEADS TO CLANSMEN or OUTCAST
SKILLS 3pts: general
TRAITS 1 pt RESOURCES 5 pts

DWARVEN FREAK - 15 years - LEADS to OUTCAST
SKILLS 1 pt: dog-faced boy* & rat-eater*
TRAITS 2 pts RESOURCES 10 pts -

DWARVEN ROUSTABOUT- 15 years - LEADS TO CLANSMEN or OUTCAST
SKILLS 2 pts: sing, drunking & back-breaking labor*
TRAITS 1 pt RESOURCES 10 pts +1 p

DWARVEN FORTUNE-TELLER - 45 YEARS - requires one circus lifepath - LEADS TO CLANSMEN or NOBLE
SKILLS 3 pts: falsehood, aura reading, ugly truth & mysterious*
TRAITS 2 pts RESOURCES 30 pts +1 m

DWARVEN TEAMSTER - 20 years - requires roustabout - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: ox-team driving, cage-wise, animal husbandry & manure-shoveling*
TRAITS 0 pts RESOURCES 10 pts +1 p

DWARVEN ANIMAL TRAINER - 30 years - requires teamster - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: animal husbandry, ride, wild kingdom-wise & low speech*
TRAITS 0 pts RESOURCES 20 pts +1 m/p

DWARVEN CONFECTIONER - 20 years - requires one circus lifepath - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: cook, chocolate appraisal, haggle & candymaker*
TRAITS 1 pt RESOURCES 20 pts -

DWARVEN MOUNTEBANK - 30 years - requires confectioner - LEADS TO CLANSMEN or GUILDER
SKILLS 5 pts: conspicuous, falsehood, persuasion, throw, apothecary & glib*
TRAITS 0 pts RESOURCES 30 pts +1 m

DWARVEN CLOWN - 20 years - requires one circus lifepath - LEADS TO OUTCAST
SKILLS 7 pts: theatrics, ugly truth, sleight of hand, cudgel, musical instrument, unicycle training &
stentorious singing*
TRAITS 1 pt RESOURCES 10 pts +1 m/p

DWARVEN DAREDEVIL - 30 years - requires clown - LEADS TO CLANSMEN, HOST or OUTCAST
SKILLS 5 pts: acrobatics (if that's really a skill), conspicuous, artillery hand, throw,
deep-throat training & fearless*
TRAITS 0 pts RESOURCES 20 pts +1 p

DWARVEN IMPRESARIO - 45 years - requires mountebank, daredevil or animal trainer - LEADS TO OUTCAST
SKILLS 3 pts: conspicuous, oratory, accounting & stentorious voice* 1 pt: general
TRAITS 1 pt RESOURCES 40 pts +1 m


http://www.hauntedtours.com/sitebuilder/images/zombo_the_clown_close_up-281x567.jpg

luke
01-28-2005, 06:58 PM
dude, this is utterly bizarre.

-L

jc_madden
01-28-2005, 07:00 PM
eyes.... bleeding....

eruditus
01-28-2005, 07:51 PM
Okay, well if you people aren't going to offer input I will.

First off, don't start with "DWARVEN" in every LP. I think that's covered in it being a Dwaven Circus setting.

Secondly, I don't think abzu meant those kind of dwarves...

anyway, I so dig this! I might even use it... ::shudder::

This is pretty adept LP crafting. On one hand it is a Dwarven subsetting and thus does not require its own resources but by adding about 10 items and their costs this would be really workable.

Make-up kit
Wonderous Elixir of Spectacular Results
Circus Cart
Own gear for act
In with the Owner
Spitting oil
Armored Spandex

and of course if you really wanted to make them scary just write in a back history of diabolical treachery and as the quintisential modicum of dwarven anti-social behavior, including the fact that there dark machinations give them acccess to the Orcish Blasphemous Hatred! :twisted:

well-dressed gentleman
01-29-2005, 01:10 PM
Thank you very much ladies & gentlemen!

for your comments.
I would like to get some better magic in here.
Maybe summoning or nigromancy, if that's available to dwarves.

A good circus wants every race possible under the big-top.

Trolls would make the best roustabouts.

Great wolves & spiders look pretty trainable.
I bet they get a circus lifepath before too long.

friartuck
01-29-2005, 02:07 PM
This is one of the weirdest, most compelling setting ideas I've come across in a while. Hat's off, Well-Dressed Gentleman!