well-dressed gentleman
01-28-2005, 06:48 PM
Here's a rough draft of what a dwarven circus setting might look like.
Not sure about time & resource #'s. .
Maybe I'll polish it when the new edition appears.
Will the monster burner be compatible?
Thanks for the advice.
http://www.hauntedtours.com/sitebuilder/images/CLOWN-273x393.jpg
DWARVEN CIRCUS-BORN - 20 years - LEADS TO CLANSMEN or OUTCAST
SKILLS 3pts: general
TRAITS 1 pt RESOURCES 5 pts
DWARVEN FREAK - 15 years - LEADS to OUTCAST
SKILLS 1 pt: dog-faced boy* & rat-eater*
TRAITS 2 pts RESOURCES 10 pts -
DWARVEN ROUSTABOUT- 15 years - LEADS TO CLANSMEN or OUTCAST
SKILLS 2 pts: sing, drunking & back-breaking labor*
TRAITS 1 pt RESOURCES 10 pts +1 p
DWARVEN FORTUNE-TELLER - 45 YEARS - requires one circus lifepath - LEADS TO CLANSMEN or NOBLE
SKILLS 3 pts: falsehood, aura reading, ugly truth & mysterious*
TRAITS 2 pts RESOURCES 30 pts +1 m
DWARVEN TEAMSTER - 20 years - requires roustabout - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: ox-team driving, cage-wise, animal husbandry & manure-shoveling*
TRAITS 0 pts RESOURCES 10 pts +1 p
DWARVEN ANIMAL TRAINER - 30 years - requires teamster - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: animal husbandry, ride, wild kingdom-wise & low speech*
TRAITS 0 pts RESOURCES 20 pts +1 m/p
DWARVEN CONFECTIONER - 20 years - requires one circus lifepath - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: cook, chocolate appraisal, haggle & candymaker*
TRAITS 1 pt RESOURCES 20 pts -
DWARVEN MOUNTEBANK - 30 years - requires confectioner - LEADS TO CLANSMEN or GUILDER
SKILLS 5 pts: conspicuous, falsehood, persuasion, throw, apothecary & glib*
TRAITS 0 pts RESOURCES 30 pts +1 m
DWARVEN CLOWN - 20 years - requires one circus lifepath - LEADS TO OUTCAST
SKILLS 7 pts: theatrics, ugly truth, sleight of hand, cudgel, musical instrument, unicycle training &
stentorious singing*
TRAITS 1 pt RESOURCES 10 pts +1 m/p
DWARVEN DAREDEVIL - 30 years - requires clown - LEADS TO CLANSMEN, HOST or OUTCAST
SKILLS 5 pts: acrobatics (if that's really a skill), conspicuous, artillery hand, throw,
deep-throat training & fearless*
TRAITS 0 pts RESOURCES 20 pts +1 p
DWARVEN IMPRESARIO - 45 years - requires mountebank, daredevil or animal trainer - LEADS TO OUTCAST
SKILLS 3 pts: conspicuous, oratory, accounting & stentorious voice* 1 pt: general
TRAITS 1 pt RESOURCES 40 pts +1 m
http://www.hauntedtours.com/sitebuilder/images/zombo_the_clown_close_up-281x567.jpg
Not sure about time & resource #'s. .
Maybe I'll polish it when the new edition appears.
Will the monster burner be compatible?
Thanks for the advice.
http://www.hauntedtours.com/sitebuilder/images/CLOWN-273x393.jpg
DWARVEN CIRCUS-BORN - 20 years - LEADS TO CLANSMEN or OUTCAST
SKILLS 3pts: general
TRAITS 1 pt RESOURCES 5 pts
DWARVEN FREAK - 15 years - LEADS to OUTCAST
SKILLS 1 pt: dog-faced boy* & rat-eater*
TRAITS 2 pts RESOURCES 10 pts -
DWARVEN ROUSTABOUT- 15 years - LEADS TO CLANSMEN or OUTCAST
SKILLS 2 pts: sing, drunking & back-breaking labor*
TRAITS 1 pt RESOURCES 10 pts +1 p
DWARVEN FORTUNE-TELLER - 45 YEARS - requires one circus lifepath - LEADS TO CLANSMEN or NOBLE
SKILLS 3 pts: falsehood, aura reading, ugly truth & mysterious*
TRAITS 2 pts RESOURCES 30 pts +1 m
DWARVEN TEAMSTER - 20 years - requires roustabout - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: ox-team driving, cage-wise, animal husbandry & manure-shoveling*
TRAITS 0 pts RESOURCES 10 pts +1 p
DWARVEN ANIMAL TRAINER - 30 years - requires teamster - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: animal husbandry, ride, wild kingdom-wise & low speech*
TRAITS 0 pts RESOURCES 20 pts +1 m/p
DWARVEN CONFECTIONER - 20 years - requires one circus lifepath - LEADS TO CLANSMEN or GUILDER
SKILLS 3 pts: cook, chocolate appraisal, haggle & candymaker*
TRAITS 1 pt RESOURCES 20 pts -
DWARVEN MOUNTEBANK - 30 years - requires confectioner - LEADS TO CLANSMEN or GUILDER
SKILLS 5 pts: conspicuous, falsehood, persuasion, throw, apothecary & glib*
TRAITS 0 pts RESOURCES 30 pts +1 m
DWARVEN CLOWN - 20 years - requires one circus lifepath - LEADS TO OUTCAST
SKILLS 7 pts: theatrics, ugly truth, sleight of hand, cudgel, musical instrument, unicycle training &
stentorious singing*
TRAITS 1 pt RESOURCES 10 pts +1 m/p
DWARVEN DAREDEVIL - 30 years - requires clown - LEADS TO CLANSMEN, HOST or OUTCAST
SKILLS 5 pts: acrobatics (if that's really a skill), conspicuous, artillery hand, throw,
deep-throat training & fearless*
TRAITS 0 pts RESOURCES 20 pts +1 p
DWARVEN IMPRESARIO - 45 years - requires mountebank, daredevil or animal trainer - LEADS TO OUTCAST
SKILLS 3 pts: conspicuous, oratory, accounting & stentorious voice* 1 pt: general
TRAITS 1 pt RESOURCES 40 pts +1 m
http://www.hauntedtours.com/sitebuilder/images/zombo_the_clown_close_up-281x567.jpg