elgorade
01-30-2005, 01:09 PM
Well, I wanted to send a knight into the arena. Not only with a horse,
but with a bit of arcane might to back himself up with. In the end I
doubt I'll arena him, but he came out pretty good in any case. He's
meant to be tough, so he's got 5 lifepaths.
A scheming knight with a touch of the arcane about him.
Not the most powerful combatent, uses fast spells to
make up for it.
Born to a proud noble line of reduced means. Made his
way in the world in the service of his lord. After a
war, returned to his ancestral lands. Met a scheming
sorcerer who trained him in the arts and some history of
his family. Inherited his lands, and got them extended as
well based on his friendship with the lord. Wants more.
Born Noble, to Soldier, Cavalryman, to Court, Knight,
to Noble, Apprentice, Lord (36 years old)
Per 4 Wll 5 Agl 6 Spd 3 Pow 3 Frt 3
Rfl 4 Hes 5 Hlt 4 MW 9 Stl 7
skills (31/9 points)
Lance 5 (3)
Sword 5 (3)
Hammer 5 (3)
Conspicuous 4 (3)
Intimidation 4 (3)
Riding 5 (3/1)
Hunting 2 (1)
Sorcery 4 (3)
Research 2 (1)
Read 2 (1)
Calligraphy 2 (1)
Animal Husbandry 4 (/3)
Etiquette 3 (/2)
Command 3 (/2)
Ancient History 2 (/1)
Armor Training (2)
Shield Training (2)
Mounted Combat Training (2)
traits
sucking up
skulking
the gift
round in the belly
scheming
resources
noble affiliation (32pt after rebate)
chainmail and heater shield (10pt)
destrier (20pt)
lance, flail, sabre (5pt)
clothes, traveling gear, shoes (3pt)
spells (30pts total)
cat's eye (4pt)
the fear (4pt)
thunderclap (4pt)
shards (8pt)
persuasion (10pt)
contacts (24pt)
Local Count (powerful 10pt)
Black Wizard ((powerful 10pt)
Sister (important, family, 4pt)
beliefs
A mounted man is superior and a superior man is mounted
Only a fool shows all his cards
Good breeding always shows though
instincts
Tend to my horse
Charge to start combat
Keep quiet about arcane powers
but with a bit of arcane might to back himself up with. In the end I
doubt I'll arena him, but he came out pretty good in any case. He's
meant to be tough, so he's got 5 lifepaths.
A scheming knight with a touch of the arcane about him.
Not the most powerful combatent, uses fast spells to
make up for it.
Born to a proud noble line of reduced means. Made his
way in the world in the service of his lord. After a
war, returned to his ancestral lands. Met a scheming
sorcerer who trained him in the arts and some history of
his family. Inherited his lands, and got them extended as
well based on his friendship with the lord. Wants more.
Born Noble, to Soldier, Cavalryman, to Court, Knight,
to Noble, Apprentice, Lord (36 years old)
Per 4 Wll 5 Agl 6 Spd 3 Pow 3 Frt 3
Rfl 4 Hes 5 Hlt 4 MW 9 Stl 7
skills (31/9 points)
Lance 5 (3)
Sword 5 (3)
Hammer 5 (3)
Conspicuous 4 (3)
Intimidation 4 (3)
Riding 5 (3/1)
Hunting 2 (1)
Sorcery 4 (3)
Research 2 (1)
Read 2 (1)
Calligraphy 2 (1)
Animal Husbandry 4 (/3)
Etiquette 3 (/2)
Command 3 (/2)
Ancient History 2 (/1)
Armor Training (2)
Shield Training (2)
Mounted Combat Training (2)
traits
sucking up
skulking
the gift
round in the belly
scheming
resources
noble affiliation (32pt after rebate)
chainmail and heater shield (10pt)
destrier (20pt)
lance, flail, sabre (5pt)
clothes, traveling gear, shoes (3pt)
spells (30pts total)
cat's eye (4pt)
the fear (4pt)
thunderclap (4pt)
shards (8pt)
persuasion (10pt)
contacts (24pt)
Local Count (powerful 10pt)
Black Wizard ((powerful 10pt)
Sister (important, family, 4pt)
beliefs
A mounted man is superior and a superior man is mounted
Only a fool shows all his cards
Good breeding always shows though
instincts
Tend to my horse
Charge to start combat
Keep quiet about arcane powers