View Full Version : Wpn of the Gods yanked fr Magic Burner > Shek-Pvar thread
eruditus
02-07-2005, 04:30 PM
Yes Nobilis is different, but wonderful. I tend to view it as a novel rather than a game. Borgstrom's world is just spectacular and the little quotes/stories in the margins are just great. I will be buying Weapons of the Gods when it's released just because Borgstrom wrote it (well I like mythic China too).
I like her style.
As a note, a friend of mine demoed a game of Weapon of the Gods and he loved it. I LOVE the game mechanic in WotG, originally from GODLIKE.
If i didn't truly love BW so much I'd be running all my games in that system. And you can bet i am buying Weapon of the Gods.
If you don't know what we're talking about check it out here:
http://www.eos-press.com/products-wotg.html
I heard it's not going to be ORE.
-L
Skinnyghost
03-16-2005, 10:24 PM
It's not ORE but it's ORE-derived. the one roll engine inspired it, I think.
It's not ORE but it's ORE-derived. the one roll engine inspired it, I think.
I don't think so. It was originally going to be ORE or ORE-derived, but then Greg Stolze parted ways with the company. As I understand it, it's a completely new system designed by Brad Elliott and Rebecca.
I'm not crazy about what I've seen so far system-wise, but I'll wait to pass final judgment.
Angaros
03-17-2005, 05:51 AM
I think WotG is a game that depends soo much on how the GM and Players act and how the GM describes the setting. Just looked at Hero (again) the other day and all that careful setting of the mood is difficult to reproduce in-game. The mechanics themselves seem to support the storytelling part pretty well. I've read some of the stuff from their ongoing tournament and it's a nice read.
Just curious, Jocke, but why do you say that? From what I've read of the online demos, it's intensely mechanical. It definitely doesn't seem to require avid player input to genereate excitement any more than any other game does.
"Swallow Swooping Strike!" or "I Hit!" it's the same thing, whether you scream it rolling a d20 or a d10.
-L
Angaros
03-17-2005, 11:51 AM
I might have painted myself into a corner here, but I'll try to sort out what I meant.
For me the mood seems more fragile than that of many other settings I've played in. This is all highly subjective of course, but I feel it's a bit like watching a delicate drama or a tight scary movie -- they're both more susceptible (for me) to disruptive elements than say, a comedy or action movie. Don't know how to describe it better. Maybe I shouldn't have stressed that this isn't a quality of the game itself but rather a quality of my interaction with the setting. It's after all possible, even likely, that others don't feel this way at all.
And I do believe that the names of the various entities used in a RPG (like traits, weapons, techniques, cities, people etc.) make a difference when playing the game.
Andy K
03-30-2005, 11:52 AM
Hmmm: I saw Brad at GenCon, and he showed me the color ashcan. It was... well, incredible. Gorgeous. That full-color layout, and done WELL at that (not just the industry standard of "Throw text all over the place, punctuate with random pictures")...
I didn't see the "play rules", cause I didn't sit in for a demo.
And damn, I can't quite put my finger on it now, some 6+ months later... but there were rules for basically... I can't remember now... Creating, in gamey terms, a bloodline over time? Or maybe it was that you actually aided in creating the legacy of your enemies?
I can't remember now for the life of me, but when I saw that I just remember that such rules were so cool I almost shit myself.
Plus, it had a character map with faces, lines, reactions, etc. It would make any fan of Sorcerer and Soul bone out.
Essentially, Weapons of the Gods will be the next "mainstream" gaming product that I buy this year. Perhaps the only one at that. Not because I'm stuck up or anything, but simply because I don't care for what most have to offer- but this one looked like a great overall package.
Unfortunately, I'm not into READING games, I'm into PLAYING them these days (White Wolf games no longer interest me, as they had back in college in the days I wasn't gaming as much), so all those wonderful-whatever-pages of background setting et all by Miss Bergstrom will roll off of me like NASA Teflon. If she can be flowery while being succinct, I will surely enjoy it.
-Andy
Brad Elliott
07-05-2005, 10:21 AM
Hmmm: I saw Brad at GenCon, and he showed me the color ashcan. It was... well, incredible. Gorgeous. That full-color layout, and done WELL at that (not just the industry standard of "Throw text all over the place, punctuate with random pictures")...
I didn't see the "play rules", cause I didn't sit in for a demo.
And damn, I can't quite put my finger on it now, some 6+ months later... but there were rules for basically... I can't remember now... Creating, in gamey terms, a bloodline over time? Or maybe it was that you actually aided in creating the legacy of your enemies?
Howdy, Andy! I know this was a while back, but I figured I'd pop on for a mo'.
The system Andy's referring to is the Quick Campaign Generator for WOTG for GMs... and for players!
The way it works is this: After character generation, the Wulin Sage (yah, GM) reviews the characters' Advantages and Status Ratings... then creates a single 'Plotter' based on each one of those, depending on how detailed in advance you wanna be.
You then roll up on a table (Well, it's called the Wheel of Karma... so I guess I've got a 'wheel' or two of my own!) determining your Plotter's Passion (dominant emotion), Inspiration (wuxia virtue that guides their tactics) and Archetype (not literally their Archetype... they might be ordinary folk!) which guides their means of approach and their goal. Once you do that, you then draw a line from your Plotter to a box that represents your Group, pick one of the Relationships (this is all detailed in the book... the Chinese have Six Key Relationships and Six Derivative Relationships that govern how people interrelate), then move on to the next! At the end of the process, you have a 'Relationship Chart' which then acts as a guide to storylines, intrigues, and things that happen to your characters... because it creates the web of relationships they were already a part of!
Ah, I hear you say... but how do players get into this? Well, they get to draw their own Relationship Chart (for themselves, each personally) based on their own personal knowledge (they earn bennies for doing so in the game, like Joss or Destiny), and it's always fascinating to see what THEIR charts look like compared to the master one!
Anyway, I've ranted enough. My hope is that you will be able to cheerfully cannibalize WOTG for your own BW games... because, since I'm now a BW fanboy, you can be sure Luke's work is going to affect my own personal WOTG Game, too!
I'm a big fan of cross-pollination... <grin>
Andy K
07-05-2005, 12:02 PM
yadda yadda yadda
I think it's come to the point where I'd strangle a puppy to have this game out at GenCon.
I bear the wait for the release of this game with others, and Brad mentions the hangups he is experiencing... man, with my own Tenra Bansho here, I'm thinking that whereas we were thinking of having the game together and out by next March-April or so, it will probably end up being much later due to all sorts of bizarre setbacks. We'll see.
But yeah, WotG may experience another delay, and another, and another... but when it's released, it's still going to the top of the "Will Run With My Group" queue.
NOW, to make things a little more topical (not that it has to be in this forum category), I gotta say that I was amazed at the above description about the "6 Key Relationships, 6 Derivative Relationships", and I am impressed by the amount of thought that went into the back end of this.
What I'm getting at here is, I'm not sure who's writing this stuff for the game, but whoever it is, I'd love to see them get their hands on a copy of Burning Wheel, and come up with Chinese (even faux Chinese is good enough) tweaks to the human character burner. Chinese-only lifepaths, etc.
Any chance of something like that happening in the next two years?
-Andy
Brad Elliott
07-05-2005, 12:55 PM
What I'm getting at here is, I'm not sure who's writing this stuff for the game, but whoever it is, I'd love to see them get their hands on a copy of Burning Wheel, and come up with Chinese (even faux Chinese is good enough) tweaks to the human character burner. Chinese-only lifepaths, etc.
Any chance of something like that happening in the next two years?
Let's just say that's already been thought of, Andy!
Heck, I might do it myself if I get the WOTG Companion done sometime soon... :)
I'll need to be more familiar with BW before I try it, though!
(And thanks for the supportive words, man. I can't tell you how frustrating it is.. oh, yeah right, you know. <grimace>)
kaomera
07-05-2005, 07:00 PM
I'll need to be more familiar with BW before I try it, though!
Hi, Brad! You know that you're welcome to borrow the copy of BW I left with Aron, right? (Er, are you even aware that I left a copy with Aron?) Also, I still have your copy of Creatures & Cultists... I'll drop it by the store tonite.
ObOnsubject: I have no idea what I am or am not allowed to say regarding WotG. :twisted:
MetalBard
07-05-2005, 10:43 PM
Just curious, Jocke, but why do you say that? From what I've read of the online demos, it's intensely mechanical. It definitely doesn't seem to require avid player input to genereate excitement any more than any other game does.
"Swallow Swooping Strike!" or "I Hit!" it's the same thing, whether you scream it rolling a d20 or a d10.
-L
That's about my feeling on a lot of unwieldy RPG flavor names.
Brad Elliott
08-02-2005, 03:49 PM
ObOnsubject: I have no idea what I am or am not allowed to say regarding WotG. :twisted:
Chris, you have my blessing to speak fairly freely on the topic - the book's almost out, after all!
If you have questions, you know you can reach me, mon frere. :)
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