framweard
06-01-2010, 02:03 PM
Hello, all. I'd like you to meet my Mouse Guard character for a two-person (plus GM) mini-series we're starting week after next:
Seyth Steady-paw of Barkstone, Son of Abram and Loralai (Lockhaven artisans, non-Guard)
Concept: Grizzled ex-POW
Rank: Patrol Guard Age: 36
Will: 4 Health: 4 Nature: 4
Resources: 6 Circles: 3
Senior Artisan: Walmond the Carpenter (Lockhaven)
Mentor: Garrow the Bold (Lockhaven, Guard)
Friend: Vidar the Barkeep (Barkstone)
Enemy: Autumn the Patrol Captain (Lockhaven, Guard)
Cloak Color: Dark blue
Description: Of moderate height and black fur, Seyth is a relatively average-looking
mouse. That is, if you ignore the scars and eyepatch. Large chunks of his ears are
missing, and what's left of them are covered in piercings. The right half of his face is
covered with a wicked scar from some vicious creatures claws, and if you ever saw
him without his eyepatch (a rarity), you'd notice that his right eye was missing entirely.
Instinct: Never let a weasel walk free.
Belief: Live a life of service; that is the only route to immortality.
Gear: Halberd, 3x knives, clay jug, wooden flute
Skills
Carpenter 3
Scout 2
Smith 2
Deceiver 2
Fighter 4
Pathfinder 3
Survivalist 3
Weather Watcher 3
Instructor 2
Weasel-wise 2
Darkheather-wise 2
Flute-wise 2
Traits
Steady Paw 1
Driven 1
Seyth is a veteran of the winter war. He was part of the strike team that infiltrated
Darkheather in an attempt to save mouse captives. When Kenzie, Saxon, and other
Guardmice made their escape with what captives they could save, Loukas and Seyth
stayed behind to buy them time. Loukas was killed, but Seyth was captured and made
to fight in cruel arena matches before Darkheather finally fell and he made his escape.
The game is for a friend of ours who has never played a "story game" before. He's a big fan of D&D and Shadowrun, but has shown a lot of interest in seeing the indie side of things lately. He's on leave from deployment in Afghanistan in two weeks, so we thought we'd put together a short mini-series for him.
The idea is for his character to be a tenderpaw and my character to be his mentor. Seyth is going a little mad with grief and PTSD, and Gwendolyn thought it would be good to get him out in the field with his own tenderpaw to look after. Since my buddy is a relatively experienced roleplayer, we figured we'd set it up so I could guide him when needed (he's a tenderpaw), but also such that he'd have plenty of chances to lead the way (since Seyth is a little mad and impulsive when it comes to slaying weasels).
What do you guys think of him? Anything I should tweak?
Seyth Steady-paw of Barkstone, Son of Abram and Loralai (Lockhaven artisans, non-Guard)
Concept: Grizzled ex-POW
Rank: Patrol Guard Age: 36
Will: 4 Health: 4 Nature: 4
Resources: 6 Circles: 3
Senior Artisan: Walmond the Carpenter (Lockhaven)
Mentor: Garrow the Bold (Lockhaven, Guard)
Friend: Vidar the Barkeep (Barkstone)
Enemy: Autumn the Patrol Captain (Lockhaven, Guard)
Cloak Color: Dark blue
Description: Of moderate height and black fur, Seyth is a relatively average-looking
mouse. That is, if you ignore the scars and eyepatch. Large chunks of his ears are
missing, and what's left of them are covered in piercings. The right half of his face is
covered with a wicked scar from some vicious creatures claws, and if you ever saw
him without his eyepatch (a rarity), you'd notice that his right eye was missing entirely.
Instinct: Never let a weasel walk free.
Belief: Live a life of service; that is the only route to immortality.
Gear: Halberd, 3x knives, clay jug, wooden flute
Skills
Carpenter 3
Scout 2
Smith 2
Deceiver 2
Fighter 4
Pathfinder 3
Survivalist 3
Weather Watcher 3
Instructor 2
Weasel-wise 2
Darkheather-wise 2
Flute-wise 2
Traits
Steady Paw 1
Driven 1
Seyth is a veteran of the winter war. He was part of the strike team that infiltrated
Darkheather in an attempt to save mouse captives. When Kenzie, Saxon, and other
Guardmice made their escape with what captives they could save, Loukas and Seyth
stayed behind to buy them time. Loukas was killed, but Seyth was captured and made
to fight in cruel arena matches before Darkheather finally fell and he made his escape.
The game is for a friend of ours who has never played a "story game" before. He's a big fan of D&D and Shadowrun, but has shown a lot of interest in seeing the indie side of things lately. He's on leave from deployment in Afghanistan in two weeks, so we thought we'd put together a short mini-series for him.
The idea is for his character to be a tenderpaw and my character to be his mentor. Seyth is going a little mad with grief and PTSD, and Gwendolyn thought it would be good to get him out in the field with his own tenderpaw to look after. Since my buddy is a relatively experienced roleplayer, we figured we'd set it up so I could guide him when needed (he's a tenderpaw), but also such that he'd have plenty of chances to lead the way (since Seyth is a little mad and impulsive when it comes to slaying weasels).
What do you guys think of him? Anything I should tweak?