DaGreatJL
02-08-2005, 02:42 PM
So, there's a campaign I'm looking to set up using the BW rules, right? Now, in this game world, there is a god who embodies chaos, and madness, and hurting puppies, and things like that. He also happens to be something of a patron for the mystic arts. Now, not all sorcerers follow him. In fact, most don't. However, those who do, get considerable benifits for it, though at a price.
So, what I'm looking at doing is creating a trait that would give a very large amount of power to spellcasters, at the cost of making their magic much more risky and dangerous. This is what I've come up with; those more experienced in using the rules should feel free to pipe in with how my ideas would unbalance and destroy life.
So, the Mark of Chaos is a numbered trait, similar to Faith, Hate, and all the fun ones. It gets advanced when you do things that please the god of Chaos, like causing mischief and bad things to happen. (I'll make an actual list of obstacles, but it's not important for now.) Those with this trait may add it to Sorcery rolls they make. Note that this is in addition to, not in place of, the current rolls. So someone with this trait is going to be rolling A LOT of dice.
However, using the trait carries with it some risk. A 1 rolled on a die is not simply a failure; it actually subtracts from your successes. This means that while your likelyhood of rolling lots of suxx is increased, so is the possibility of totally botching. Also, if the subtraction sends you into the negatives, each success below zero is added to the Die of Fate roll for failing the casting roll.
So, what do y'all think?
So, what I'm looking at doing is creating a trait that would give a very large amount of power to spellcasters, at the cost of making their magic much more risky and dangerous. This is what I've come up with; those more experienced in using the rules should feel free to pipe in with how my ideas would unbalance and destroy life.
So, the Mark of Chaos is a numbered trait, similar to Faith, Hate, and all the fun ones. It gets advanced when you do things that please the god of Chaos, like causing mischief and bad things to happen. (I'll make an actual list of obstacles, but it's not important for now.) Those with this trait may add it to Sorcery rolls they make. Note that this is in addition to, not in place of, the current rolls. So someone with this trait is going to be rolling A LOT of dice.
However, using the trait carries with it some risk. A 1 rolled on a die is not simply a failure; it actually subtracts from your successes. This means that while your likelyhood of rolling lots of suxx is increased, so is the possibility of totally botching. Also, if the subtraction sends you into the negatives, each success below zero is added to the Die of Fate roll for failing the casting roll.
So, what do y'all think?