Etsu Riot
06-15-2010, 04:53 AM
http://www.kane3.es/uploads/the_host_foto2.jpg
Concept: The anfibian creature from The Host (Gwoemul).
Stats: Will B3, Perception B4, Agility B6, Speed B6, Power B7, Forte G7
Attributes: Health B5, Steel B6, Hesitation 7 (4 for pain, fear and the shock of gore or death), Reflexes B5, Speed Multiplier 4x (7.5x underwater), Circles B0, Resources B0, 1D Infamous Reputation within people near to rivers and sea, Mortal Wounds G14
PTGS: Su B7, Li B14, Mi G9, Sr BG12, Tr G13, MW G14
Weapons: Mandibles I B5, M B9, S B14, Add 2, VA 2, Fast, Shortest; Tail I B4, M B7, S B10, Add 1, VA 1, Fast, Longer
Traits: Massive (Cos, 1 pt, increase weapon length one step), Big Bipedal Fish (Cos, 1 pt, body form is like a strange bipedal fish), Fish Lung (Dt, 3 pts, can breath underwater), Fish Eye (Dt, 2 pts, no penalties for being underwater), Fins (Dt, 2 pts, this creature has two atrophied big appendages at the lower abdomen and more in the rest of his body, Speed multiplier underwater 7.5x), Hermaphrodite (Cos, 1 pts, both male and female sexual organs), Leaper (Dt, 5 pts, +1D to all positioning tests and +2D to any Speed tests to clear a gap or jump and obstacle, any positioning test fail when using this trait causes the creature hesitate for his next action), Scaly Skin (Dt, 7 pts, count as plated leather cover the entire body, RotM 3D), Grasping Mandibles (Dt, 12 pts, Power +2, VA 1, Fast, Shortest, may Lock and Bite in the same action, mandibles grant +2D to straight Lock actions, not Lock and Bite), Prehensile Tongue (C-O, 2 pt, call-on only when a Grasping Mandibles Lock is reduced to zero), Extra Arms (Dt, 4 pts, this creature has two little arms in the center of his body, like a Tyrannosaurus, +1D to Savage Attack, count especially for Get Inside and Lock maneuvers), Prehensile and Whip Tail (Dt, 12 pts, Power 0, Add 1, VA -, Fast, Longer, +1D helping dice bonus in Savage Attack situations, using his tail this monster can hang upside down and even pull himself upright, can grab, pull and throw objetcts and persons, call-on to re-roll failures in Speed tests when he would have normally lost his balance and falling), Devastator (Dt, 7 pts, count each hit as double when this creature attacks a material, count any armor failure as two dice lost when attacks an armorer opponent).
Extra Traits: Fearless (Dt, 3 pts, reduce hesitation for pain, fear and the shock of gore or death by three), Numb (Dt, 2 pts, this creature does not feel the +1 Ob effects of Superficial wounds, three Superficial still equal -1D), Abnormal Stronge (Dt, 8 pts, this creature is so strong, Severe, Traumatic and Mortal Wounds shift Shade to Gray), Swallowing (Dt, 2 pts, when this creature incapacitates his victim can to swallow his prey and regurgitate later, in a 1 in the Die of Fate the NPC is alive, a player character don't use the Die of Fate, he or she must pass a Forte Test against an obstacle equal the hours have been inside the creature).
Optional Traits: Horrorific Aura (Dt, 8 pts, all those within the creature's presence take a Steel test with an obstacle penalty equal to the creature's Will exponent), Hideous! (Dt, 2 pts, +1 hesitation to all Steel checks caused by this creature), Aggresive (C-O/Dt, 4 pts, call-on for Intimidation, must enter combat in Aggresive stance), Shadeshifter (Dt, 4 pts, the creature's skin shifts color slighty to match to the surroundings it is in, +1D to all Stealthy tests).
Special Traits: Metabolism (Dt, 2 pts, this creature must hibernate,+2 Ob for all test during the winter, the player must shifts his first Instint for: I must find a safe and dark place to spend the winter; nothing else matters), Fear to Flames (Dt, 2 pts, in danger to burn, the creature must make a Steel test, in case of failure, must Run Screaming), Sensitive to Fire (Dt, 2 pts, +1 Ob to Health test for burning wounds).
Skills: Savage Attack B5, Climbing B6, Hunting B3, Intimidation B7, Observation B3, Orienteering B3, Stealthy B3, Swimming B6, Lagoon-wise B2, River-wise B5, Sea-wise B4, Hideout-wise B6
Beliefs: I must provide food for the winter. Human beings are delicious; I prefer to any other food. The dark, damp places are the best hiding places.
Instints: If you get in my way, I shout you. (Intimidate.) If I don't have a scape way, I made my own. When I have what I want, I run.
Fourh Instint: I like to rest hanging from high places. (This creature do that.)
***
Note: Forgive me for describe Traits, but it's my first monster and I want everything be clear. It's a potent monster, yes, but him should be the center of a campaing or adventure, so I think it's fine. Because my english sucks, can be mistakes in the text. Sorry for that.
PS: This is my personal Philadelphia Experiment, so may be an odd creature in some way. I apologize if so.
Concept: The anfibian creature from The Host (Gwoemul).
Stats: Will B3, Perception B4, Agility B6, Speed B6, Power B7, Forte G7
Attributes: Health B5, Steel B6, Hesitation 7 (4 for pain, fear and the shock of gore or death), Reflexes B5, Speed Multiplier 4x (7.5x underwater), Circles B0, Resources B0, 1D Infamous Reputation within people near to rivers and sea, Mortal Wounds G14
PTGS: Su B7, Li B14, Mi G9, Sr BG12, Tr G13, MW G14
Weapons: Mandibles I B5, M B9, S B14, Add 2, VA 2, Fast, Shortest; Tail I B4, M B7, S B10, Add 1, VA 1, Fast, Longer
Traits: Massive (Cos, 1 pt, increase weapon length one step), Big Bipedal Fish (Cos, 1 pt, body form is like a strange bipedal fish), Fish Lung (Dt, 3 pts, can breath underwater), Fish Eye (Dt, 2 pts, no penalties for being underwater), Fins (Dt, 2 pts, this creature has two atrophied big appendages at the lower abdomen and more in the rest of his body, Speed multiplier underwater 7.5x), Hermaphrodite (Cos, 1 pts, both male and female sexual organs), Leaper (Dt, 5 pts, +1D to all positioning tests and +2D to any Speed tests to clear a gap or jump and obstacle, any positioning test fail when using this trait causes the creature hesitate for his next action), Scaly Skin (Dt, 7 pts, count as plated leather cover the entire body, RotM 3D), Grasping Mandibles (Dt, 12 pts, Power +2, VA 1, Fast, Shortest, may Lock and Bite in the same action, mandibles grant +2D to straight Lock actions, not Lock and Bite), Prehensile Tongue (C-O, 2 pt, call-on only when a Grasping Mandibles Lock is reduced to zero), Extra Arms (Dt, 4 pts, this creature has two little arms in the center of his body, like a Tyrannosaurus, +1D to Savage Attack, count especially for Get Inside and Lock maneuvers), Prehensile and Whip Tail (Dt, 12 pts, Power 0, Add 1, VA -, Fast, Longer, +1D helping dice bonus in Savage Attack situations, using his tail this monster can hang upside down and even pull himself upright, can grab, pull and throw objetcts and persons, call-on to re-roll failures in Speed tests when he would have normally lost his balance and falling), Devastator (Dt, 7 pts, count each hit as double when this creature attacks a material, count any armor failure as two dice lost when attacks an armorer opponent).
Extra Traits: Fearless (Dt, 3 pts, reduce hesitation for pain, fear and the shock of gore or death by three), Numb (Dt, 2 pts, this creature does not feel the +1 Ob effects of Superficial wounds, three Superficial still equal -1D), Abnormal Stronge (Dt, 8 pts, this creature is so strong, Severe, Traumatic and Mortal Wounds shift Shade to Gray), Swallowing (Dt, 2 pts, when this creature incapacitates his victim can to swallow his prey and regurgitate later, in a 1 in the Die of Fate the NPC is alive, a player character don't use the Die of Fate, he or she must pass a Forte Test against an obstacle equal the hours have been inside the creature).
Optional Traits: Horrorific Aura (Dt, 8 pts, all those within the creature's presence take a Steel test with an obstacle penalty equal to the creature's Will exponent), Hideous! (Dt, 2 pts, +1 hesitation to all Steel checks caused by this creature), Aggresive (C-O/Dt, 4 pts, call-on for Intimidation, must enter combat in Aggresive stance), Shadeshifter (Dt, 4 pts, the creature's skin shifts color slighty to match to the surroundings it is in, +1D to all Stealthy tests).
Special Traits: Metabolism (Dt, 2 pts, this creature must hibernate,+2 Ob for all test during the winter, the player must shifts his first Instint for: I must find a safe and dark place to spend the winter; nothing else matters), Fear to Flames (Dt, 2 pts, in danger to burn, the creature must make a Steel test, in case of failure, must Run Screaming), Sensitive to Fire (Dt, 2 pts, +1 Ob to Health test for burning wounds).
Skills: Savage Attack B5, Climbing B6, Hunting B3, Intimidation B7, Observation B3, Orienteering B3, Stealthy B3, Swimming B6, Lagoon-wise B2, River-wise B5, Sea-wise B4, Hideout-wise B6
Beliefs: I must provide food for the winter. Human beings are delicious; I prefer to any other food. The dark, damp places are the best hiding places.
Instints: If you get in my way, I shout you. (Intimidate.) If I don't have a scape way, I made my own. When I have what I want, I run.
Fourh Instint: I like to rest hanging from high places. (This creature do that.)
***
Note: Forgive me for describe Traits, but it's my first monster and I want everything be clear. It's a potent monster, yes, but him should be the center of a campaing or adventure, so I think it's fine. Because my english sucks, can be mistakes in the text. Sorry for that.
PS: This is my personal Philadelphia Experiment, so may be an odd creature in some way. I apologize if so.