View Full Version : Battle of the Princes Commmetary - Al'huin vs Snorri
eruditus
02-10-2005, 08:17 PM
Thus far no one has a clear advantage or superior position. The only real advantage here is that the elf is using a spear at range. Am I correct that this is giving him a +2D bonus to his Speed test for positioning?
The Elf's positioning advantages are as follows:
Reflexes (I assume) +1D
Speed Multiplier (unless Dwarf has Quick Step, I think) +1D
Longer Weapon +1D*
*Spear is Longer or Longest. Axe is Long. In order to get a +2D bonus, your weapon must be MORE THAN two categories longer than your opponent's.
The Elf is, quite likely, in control of this fight. The Dwarf could turn around some of the advantage by using a stance, clever scripting, or drawing a thrown weapon -- which will give him the Longest weapon advantage.
-L
Kublai
02-11-2005, 11:59 AM
Don, I don't think you need to include the mechanics section of your posts. It's not really serving a distinct purpose that isn't covered by your description or the Script and action results.
Also, why no crowd paragraph? :cry:
eruditus
02-11-2005, 12:29 PM
Personally I think that there needs to be a fourth action - hold your Ground or some such thing. Also, the rules currently state that Close and Withdraw only get the 1D penalty where I think you should get it as well if you maintain and are forced to move because of it.
Am I reading that correctly? So if you maintain and your opponent closes and you keep the distance between you the person who closed gets a penalty but the person that had to move the same speed to maintain gets no penalty?
Although in this regard the elf did not move at all since both maintained their distance. Thus it wouldn't effect aim. but yes, its odd that you can move and aim.
As far as the aim die boost goes - mechanically its better to have bonuses add dice and penalties add obstacles. lowering obstacles, although they exist, tend to do funky things to advancement and make munchkining down to zero obs too easy. Adding dice is a better way to approach bonuses. the justification is that tasks stay hard or get harder while the user gets better or help.
Kublai
02-11-2005, 12:34 PM
Well, Maintain is a very vague notion. It doesn't necessarily mean the maintainer is moving. He could be using his weapon to keep his opponent at bay. Although, this accounts for only a part of the theory.
eruditus
02-11-2005, 12:42 PM
Well, Maintain is a very vague notion. It doesn't necessarily mean the maintainer is moving. He could be using his weapon to keep his opponent at bay. Although, this accounts for only a part of the theory.
But if that is the case then the closer isn't moving fast enough to warrent a penalty either. It should be one or the other - if they move they should get penalties and if the don't really move then they shouldn't get penalties but there is no good reason for one to get penalties and the other to not get a penalty.
Kublai
02-11-2005, 01:00 PM
Well, perhaps we should not think of it as strictly a movement penalty? Thinking of it as an abstract Close or Withdraw penalty will certainly help with your logical conundrum. It is what it is.
eruditus
02-11-2005, 06:03 PM
I look forward to seeing second volley script soon. I will be checking the site later (around 8pm). If I get both scripts (yes, i have yours, RickoniX) I will have the first volley done by midnight.
Kevin
02-16-2005, 05:22 PM
Did you get my exchange?
eruditus
02-16-2005, 05:24 PM
Sorry, guys. I did get both scripts and I will be posting Exchange 2/Volley 1 early this evening.
Thor Olavsrud
02-17-2005, 05:40 PM
Hey Don,
I saw a couple problems with the last round that I wanted to address. It's no surprise really, give the new rules.
Action Results:
Al'huin make a Speed test at a +1 while throwing the spear. 2 successes.
Snorri is at a +1 ob for closing and rolls 4 successes.
Snorri is charging and gets one incriment closer, from outside lunging to lunging distance for his axe.
In this instance, where Snorri is 2 distances away from his opponent, he NEEDS to roll 2 more successes than his opponent, or it's a failed Charge. If he had rolled 2 more successes, he would have closed two distances. Also, there's no +1Ob to Closing using a Charge. I'm also a bi sketchy about using Charge as the second action of the Volley, since Charge is a Power-based Close it should be scripted at the top of any Volley it is used in.
In this case, I believe that Snorri successfully Charged Al'huin, and Al'huin should be staggered.
Al'huin rolls his spear throw at 3D +2D for his 2 action aim but gets a single success. He is at a +1 ob (2 ob total) for throwing at a closing opponent and misses. On top of that Snorri Avoided for his first action raising the ob yet another +2.
Al'huin is NOT at increased Ob because Snorri is closing. Al'huin himself is Maintaining. The ONLY person that gets an Ob Penalty here would be Snorri. However, since he Charged, he does not suffer that penalty. However, the throw still misses due to Snorri's Avoid. Avoids do not reduce successes against missile fire, but they do increase Ob by +1.
EDITED because a Charge does not get a +1 Ob penalty like a Speed-based Close.
eruditus
02-21-2005, 05:12 PM
I am looking into some clarifications of things and i will post the outcome later tonight. thanks.
eruditus
02-28-2005, 07:56 AM
As you can see I have editted the fight. Check it out and fighters plan appropriately. I will not have time today to post the second volley so you have until tomorrow at 6am to post any forfiets. Please note that you BOTH have one action of hestitation. How serendipitous. :twisted:
KEVIN, RICKONIX,
Send me your characters and current exchanges. I'm taking over the reffing. (Hopefully I won't fuck this one up.)
-L
Kevin
03-08-2005, 10:33 PM
Cool, OK. Will do so tomorrow. Hadn't seen this post yet. I blame heavy workload over the weekend.
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