View Full Version : 6 players, how many enemies in a villian fight?
Sinister
07-12-2010, 06:49 PM
I'm starting a mouse guard game Sunday and I'm going to have 6-7 players. What I'm wondering is if they should fight one owl or two?
Any suggestions? I'm trying to get a power feel for lots of players vs. one enemy and if I should use two.
You're playing with too many players. But if you're going to press on, divide them into three groups per challenges. Present each group with its own opposition.
Aramis
07-13-2010, 04:13 PM
6-7 players is large, but doable. Keep in mind that teams may not be bigger than 4; enforce that or else. You should usually see your players break into two teams; with 7, 3 teams is an option, but if someone is into the suckage mode (wounded and tired, for example) it's often better for them to put a weak guy in as a 4th on one team (teams of 4-3) rather than have teams of 3-2-2.
Aim for key skills plus help and tools to match nature plus help.
So, if in a given conflict type, your party can bring 6d on attack and feint, 8d on defend, and 7d on maneuver, your bad guy team should be delivering 7d or so; if the bad guy is alone, it's a 7d nature critter, but if two, they are nature 6, and 3 would be nature 5, and the max of 4 would be nature 4 each.
Long as you keep the expected rolls within a die or two, it balances well enough.
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