Viper
02-15-2005, 12:58 AM
OK, so this is kind of revisiting an old topic, and in the context of this thread I think we can talk about player death in general. Personally, I have trouble killing characters... it's not such a problem in something like D&D what with resurrection and raising, but BW can be insanely fatal. I was trying to think of ways that would allow me to cut loose as a GM, while still giving the player an option to save the character if he really, really wanted to. we all know about will to live, but what about something more spectacular? I was just toying around with the idea in my head, and here's what I came up with.
If a character takes a mortal wound, or higher, he can opt to cheat death. To do so, he must dump ALL of his artha AND have a minimum of one point in each type. The character still takes the wound, but it counts as a traumatic wound. If possible, the character must narrate his character's demise in an ambiguous way. For example, Alric is battling the dark lord Murgan atop the black tower of Nur. Murgan gets a lucky blow and scores a mortal wound on Alric. Alric chooses to cheat death. He dumps all his artha, and narrates the following: staggering back from the dark lord's mighty blow, Alric falls from the parapets of Nur. Miraculously surviving the fall, he uses the last of his strength to crawl to relative safety.
The character still must recover the traumatic wound as normal, and I'd even impose some traits like horrible scars or missing body parts... maybe with a roll on a variant of the orc brutal life table. Essentially, the player shelves the character for a time, and can only bring him back onece he's recovered.
I think it can also set up cool campaign moments... like having characters who have cheated death show up at critical plot points. "You! I thought you were dead!"
(this can also be used to save your favorite villians from those pesky PCs, and ensure that they will return to plague the little bastards at some later point- and you wouldn't even have to listen to the players groan, because they are allowed to do the same thing!)
Well, that's my idea. Any thoughts?
If a character takes a mortal wound, or higher, he can opt to cheat death. To do so, he must dump ALL of his artha AND have a minimum of one point in each type. The character still takes the wound, but it counts as a traumatic wound. If possible, the character must narrate his character's demise in an ambiguous way. For example, Alric is battling the dark lord Murgan atop the black tower of Nur. Murgan gets a lucky blow and scores a mortal wound on Alric. Alric chooses to cheat death. He dumps all his artha, and narrates the following: staggering back from the dark lord's mighty blow, Alric falls from the parapets of Nur. Miraculously surviving the fall, he uses the last of his strength to crawl to relative safety.
The character still must recover the traumatic wound as normal, and I'd even impose some traits like horrible scars or missing body parts... maybe with a roll on a variant of the orc brutal life table. Essentially, the player shelves the character for a time, and can only bring him back onece he's recovered.
I think it can also set up cool campaign moments... like having characters who have cheated death show up at critical plot points. "You! I thought you were dead!"
(this can also be used to save your favorite villians from those pesky PCs, and ensure that they will return to plague the little bastards at some later point- and you wouldn't even have to listen to the players groan, because they are allowed to do the same thing!)
Well, that's my idea. Any thoughts?