Verrain
02-16-2005, 07:46 AM
So I've been working on a set of lifepaths for birdmen using the Aarakocra from D&D as a starting point.
One of the things I liked was that the feet of the birdman is the same as the hand in that all four have an opposable thumb and can be used for holding things or fighting or whatever.
One of the things they mention is that these birdmen commonly lay on their back when performing tasks so they can bring all four hand to bear on the problem. Similarly when they bring all four limbs to bear in combat, basically if on their back or diving from the air, they would get extra attacks.
So I have been pondering how to bring this into Burning Wheel stats. My first thought was to simply lump it all under a skill called Four-Talon Training.
When used in conjunction with am artisan skill like weaving, it would allow open ended die rolls or maybe reduce the time or obstacle of the task at hand.
When used in conjuction with a martial skill, it cancels the penalty for attacking while prone if on your back. When diving from above, it would give bonuses to Aerial Charge/Tackle manuvers.
That all seems way to clunky though. I think the combat parts should remain a Training skill.
As for the artisan part, I can't decide if that should be a seperate training skill, a trait you pay for, or simply a racial trait that the birdmen are born with.
What do you all think?
One of the things I liked was that the feet of the birdman is the same as the hand in that all four have an opposable thumb and can be used for holding things or fighting or whatever.
One of the things they mention is that these birdmen commonly lay on their back when performing tasks so they can bring all four hand to bear on the problem. Similarly when they bring all four limbs to bear in combat, basically if on their back or diving from the air, they would get extra attacks.
So I have been pondering how to bring this into Burning Wheel stats. My first thought was to simply lump it all under a skill called Four-Talon Training.
When used in conjunction with am artisan skill like weaving, it would allow open ended die rolls or maybe reduce the time or obstacle of the task at hand.
When used in conjuction with a martial skill, it cancels the penalty for attacking while prone if on your back. When diving from above, it would give bonuses to Aerial Charge/Tackle manuvers.
That all seems way to clunky though. I think the combat parts should remain a Training skill.
As for the artisan part, I can't decide if that should be a seperate training skill, a trait you pay for, or simply a racial trait that the birdmen are born with.
What do you all think?