goldenvoidknight
02-21-2005, 04:14 PM
Are elements still supposed to have a base effect on the damage of a destroyer spell with the new added effects of sigils? I personally like the idea that damage wise the base is allways the same and then you can take minoris to weaken the spell damage and make it easier to cast. I think this would work seeing as in general(not always) a white spell with out and minoris sigils on it would do more damage then say a earth spell since earth generally would take a few minoris sigils to weaken the over all damage.
Idea would be this as per lightning and shards:
White power = Will + 1 per success
Earth = 1/3 Will + 1 per 2 successes
Now the white spell has no minoris sigils while the earth would have 3 in my opinion.
Damage minoris effects:
Base damage: 1 minoris = 1/2 Will
2 minoris = 1/3 Will
3 minoris = 1/4 Will
Add damage: 1 minoris = +1 per 2 successes
2 minoris = +1 per 3 successes
Ect....
So what is everyones opinions?
Idea would be this as per lightning and shards:
White power = Will + 1 per success
Earth = 1/3 Will + 1 per 2 successes
Now the white spell has no minoris sigils while the earth would have 3 in my opinion.
Damage minoris effects:
Base damage: 1 minoris = 1/2 Will
2 minoris = 1/3 Will
3 minoris = 1/4 Will
Add damage: 1 minoris = +1 per 2 successes
2 minoris = +1 per 3 successes
Ect....
So what is everyones opinions?