Thor
02-24-2005, 02:14 PM
Wow! It's been so quiet around here these past few days. Where is everybody? I feel like the entire forum is holding its breath or something.
Anyway, in the interest of spurring some discussion, let's talk about instances of BW in play. Tell me two things:
1. What is your favorite instance of Burning Wheel in play? Tell me about a moment that took your breath away, where the mechanics of Burning Wheel supported you in doing something really cool that you haven't been able to bring off in other games. Please include the mechanic and what it was about that mechanic that helped you.
2. Tell me about your most frustrating BW experience in play. A moment when the mechanics either undercut you or you didn't understand them or they simply didn't work the way you think they should have worked.
Here are mine:
I was playing a sorcerer/summoner in Kublai's Burning Corso game (along with phredd and Drozdal). My character was engaged in a Duel of Wits with the head of his magical order (with the rest of the order looking on as the audience/jury). My character had been accused by his master of breaking the order's rules.
I scripted a perfectly timed Incite, which caused my character's master to leap up to insult me (provide a helping die to my opponent). At that moment, an air spirit that I had summoned several sessions before followed the command I had given it and stole my character's master's voice. We rolled for duration and it came up six years! My character's trial fell apart like the farce it was, and my character succeeded in humiliating his master, which tied into a Belief and earned him a Persona point.
I've never had a plan come off so well in a game session. I had been planning this for more than three sessions, and having it work out was marvelous to behold. The combination of the Duel of Wits scripting mechanics and the Summoning mechanics worked amazingly well. I fell in love with the Summoning mechanics because of the sheer flexibility they allow for, while still requiring serious planning.
Also, resolving a massive character goal and being rewarded for it through the Artha system was fantastic. I didn't do it at the time, but that eventually caused me to change the Belief associated with it, which led to some very interesting play in the end-game, as my own apprentice confronted me. Kublai had given her the exact same Beliefs with which I started the game, and that led to some very interesting roleplaying later on.
2. Probably my most frustrating experience was reffing my first combat in the arena and having to deal with paces and position. It was a pain in the neck! Figuring out how far apart the opponents were, how far they each moved during a Volley, and figuring out where that left them at the end of the Volley was a massive headache! I'm so glad I won't have to worry about it anymore once the Revision comes out.
Anyway, in the interest of spurring some discussion, let's talk about instances of BW in play. Tell me two things:
1. What is your favorite instance of Burning Wheel in play? Tell me about a moment that took your breath away, where the mechanics of Burning Wheel supported you in doing something really cool that you haven't been able to bring off in other games. Please include the mechanic and what it was about that mechanic that helped you.
2. Tell me about your most frustrating BW experience in play. A moment when the mechanics either undercut you or you didn't understand them or they simply didn't work the way you think they should have worked.
Here are mine:
I was playing a sorcerer/summoner in Kublai's Burning Corso game (along with phredd and Drozdal). My character was engaged in a Duel of Wits with the head of his magical order (with the rest of the order looking on as the audience/jury). My character had been accused by his master of breaking the order's rules.
I scripted a perfectly timed Incite, which caused my character's master to leap up to insult me (provide a helping die to my opponent). At that moment, an air spirit that I had summoned several sessions before followed the command I had given it and stole my character's master's voice. We rolled for duration and it came up six years! My character's trial fell apart like the farce it was, and my character succeeded in humiliating his master, which tied into a Belief and earned him a Persona point.
I've never had a plan come off so well in a game session. I had been planning this for more than three sessions, and having it work out was marvelous to behold. The combination of the Duel of Wits scripting mechanics and the Summoning mechanics worked amazingly well. I fell in love with the Summoning mechanics because of the sheer flexibility they allow for, while still requiring serious planning.
Also, resolving a massive character goal and being rewarded for it through the Artha system was fantastic. I didn't do it at the time, but that eventually caused me to change the Belief associated with it, which led to some very interesting play in the end-game, as my own apprentice confronted me. Kublai had given her the exact same Beliefs with which I started the game, and that led to some very interesting roleplaying later on.
2. Probably my most frustrating experience was reffing my first combat in the arena and having to deal with paces and position. It was a pain in the neck! Figuring out how far apart the opponents were, how far they each moved during a Volley, and figuring out where that left them at the end of the Volley was a massive headache! I'm so glad I won't have to worry about it anymore once the Revision comes out.