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		<title>The Burning Wheel - Getting Started with Mouse Guard</title>
		<link>http://www.burningwheel.org/forum/</link>
		<description>This forum is for questions about how to get a group started with the Mouse Guard Roleplaying Game.</description>
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			<title>The Burning Wheel - Getting Started with Mouse Guard</title>
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			<title><![CDATA[Noob question about using nature in place of a skill a character doesn't have]]></title>
			<link>http://www.burningwheel.org/forum/showthread.php?9630-Noob-question-about-using-nature-in-place-of-a-skill-a-character-doesn-t-have&amp;goto=newpost</link>
			<pubDate>Fri, 30 Jul 2010 17:33:06 GMT</pubDate>
			<description>I am new to MG, I just purchased the book last week from my LCS. I have played a little bit of D20 in the past, but I like this system better because...</description>
			<content:encoded><![CDATA[<div>I am new to MG, I just purchased the book last week from my LCS. I have played a little bit of D20 in the past, but I like this system better because it seems to be more narrative and less explicitly focused on combat (Ex: Star Wars RPG--might as well just be called the extended rule set for Star Wars minis battle game).<br />
<br />
Anyway, sorry for the noob question, but I am curious if anyone has any thoughts about what is to stop a player from always using their nature in place of skills they don't have? (Resolution: Begginer's Luck)<br />
<br />
For example, I have been using a lot of pathfinding in my first few missions, which one of my characters doesn't have any rating in. The other character has a rating of two, which pretty much makes her useless for all but the easiest trails. I am aware that the character who doesn't have pathfinding will never earn it by substituting nature all of the time, but I think his nature is 4, which means it would take quite a few missions to get above a 4 with pathfinding. I know using nature all of the time is a quick fix, but I am just concerned it is too tempting for my players. <br />
<br />
Thanks for any thoughts,<br />
<br />
Robert</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>roosar</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9630-Noob-question-about-using-nature-in-place-of-a-skill-a-character-doesn-t-have</guid>
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		<item>
			<title>Higher points in wises..</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9581-Higher-points-in-wises&amp;goto=newpost</link>
			<pubDate>Thu, 15 Jul 2010 21:31:03 GMT</pubDate>
			<description><![CDATA[I am a new GM in MG. During our first session, I had an exchange that went something like this... 
 
 
---Quote--- 
Player: ..and I'll add +2d from...]]></description>
			<content:encoded><![CDATA[<div>I am a new GM in MG. During our first session, I had an exchange that went something like this...<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Player: ..and I'll add +2d from my Flood-Wise 2.<br />
GM: You only get +1d from 'help'.<br />
Player: ..Then what's the point of having a wise at a rating any higher than 1?
			
		<hr />
	</div>
</div> I found that I had no good answer for him.<br />
<br />
I was going through my book for information relevant to this, but I could not come up with anything. I have suspicions, but I want to be sure.<br />
<br />
My lead guess goes something like this:<br />
Wises can be used to roll for tests like regular skills to get information from the GM (higher scores = better chance to get information)<br />
<br />
Accurate?</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>jow</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9581-Higher-points-in-wises</guid>
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		<item>
			<title>Who rolls against Weather / Wilderness challenges</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9580-Who-rolls-against-Weather-Wilderness-challenges&amp;goto=newpost</link>
			<pubDate>Thu, 15 Jul 2010 21:19:06 GMT</pubDate>
			<description>My intuition is that all mice have to roll individually against these and individually receive conditions -- why would one tough mouse allow all...</description>
			<content:encoded><![CDATA[<div>My intuition is that all mice have to roll individually against these and individually receive conditions -- why would one tough mouse allow all others to remain untouched by a storm?  However, in other challenges one mouse (the idea originator) seems to roll with optional help from the other mice.  Is it the same with weather?</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>wiley</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9580-Who-rolls-against-Weather-Wilderness-challenges</guid>
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			<title>Snowstorm Journey Conflict</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9573-Snowstorm-Journey-Conflict&amp;goto=newpost</link>
			<pubDate>Wed, 14 Jul 2010 04:29:42 GMT</pubDate>
			<description><![CDATA[Ok. So I'm including a snowstorm journey conflict in my first adventure.  What are the sort of things a snowstorm does when it attacks, defends,...]]></description>
			<content:encoded><![CDATA[<div>Ok. So I'm including a snowstorm journey conflict in my first adventure.  What are the sort of things a snowstorm does when it attacks, defends, feints, and maneuvers?  Is the snowstorm's goal to kill mice or to force them underground, to make them sick and tired?<br />
<br />
Just trying to build a good narrative to the conflict. <br />
<br />
Thanks.</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>Sinister</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9573-Snowstorm-Journey-Conflict</guid>
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			<title>6 players, how many enemies in a villian fight?</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9564-6-players-how-many-enemies-in-a-villian-fight&amp;goto=newpost</link>
			<pubDate>Mon, 12 Jul 2010 23:49:37 GMT</pubDate>
			<description><![CDATA[I'm starting a mouse guard game Sunday and I'm going to have 6-7 players. What I'm wondering is if they should fight one owl or two?   
 
Any...]]></description>
			<content:encoded><![CDATA[<div>I'm starting a mouse guard game Sunday and I'm going to have 6-7 players. What I'm wondering is if they should fight one owl or two?  <br />
<br />
Any suggestions?  I'm trying to get a power feel for lots of players vs. one enemy and if I should use two.</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>Sinister</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9564-6-players-how-many-enemies-in-a-villian-fight</guid>
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			<title>four questions</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9556-four-questions&amp;goto=newpost</link>
			<pubDate>Sun, 11 Jul 2010 22:38:46 GMT</pubDate>
			<description><![CDATA[I've just read Mouse Guard and find it really good, but I was left with a few questions.  
 
1. How limited is the Player's turn? Let us say that I'm...]]></description>
			<content:encoded><![CDATA[<div>I've just read Mouse Guard and find it really good, but I was left with a few questions. <br />
<br />
1. How limited is the Player's turn? Let us say that I'm GMing &quot;Deliver the mail&quot; and the bird stole the letter. Would the player need one check to start the &quot;side misson&quot; or one check for finding its nest, then one check for starting a conflict with the bird?<br />
<br />
2. If a trait becomes level 3 can I still get one extra dice when using that trait?<br />
<br />
3. The books says that a mouse can't become a guard mouse before turning 18, and a mouse can  become a tenderpaw at the age of 14. This is all nice and good, but then the book says that if the mouse uses more than two seasons to become a Guard Mouse he would be sent back to his parents. This got me a little confused. Can a mouse become a official guard mouse at the age of 15/16 if he became a tenderpaw at the age of 14?<br />
<br />
4. Can one change one's goal in the middle of a conflict? Let's say Team A and B are fighting and they both have the goal to kill the other team. Team A understands that they don't have a chance against Team B and wants to flee in the middle of the conflict. Will the fleeing part have to be a part of the compromise, or can they change it in the conflict?</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>Nolle</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9556-four-questions</guid>
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		<item>
			<title>Helping Dice in Conflicts</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9526-Helping-Dice-in-Conflicts&amp;goto=newpost</link>
			<pubDate>Fri, 02 Jul 2010 23:15:35 GMT</pubDate>
			<description><![CDATA[You guys are great. Thanks for the answers.  Here's one more question. 
 
So is the reason there are teams of 3 instead of 4 or more because the dice...]]></description>
			<content:encoded><![CDATA[<div>You guys are great. Thanks for the answers.  Here's one more question.<br />
<br />
So is the reason there are teams of 3 instead of 4 or more because the dice granted by helping would get out of hand.  And when another team helps another team is it just one dice, or one per each participant?</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>Sinister</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9526-Helping-Dice-in-Conflicts</guid>
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			<title>Question about conditions...</title>
			<link>http://www.burningwheel.org/forum/showthread.php?9525-Question-about-conditions&amp;goto=newpost</link>
			<pubDate>Fri, 02 Jul 2010 20:50:10 GMT</pubDate>
			<description><![CDATA[I'm totally new to burning wheel just reading the mouseguard rulebook.  Does burning wheel have more conditions that you could add to a character...]]></description>
			<content:encoded><![CDATA[<div>I'm totally new to burning wheel just reading the mouseguard rulebook.  Does burning wheel have more conditions that you could add to a character besides tired, injured, and sick? Are they worth adding in?<br />
<br />
Do GMs and Players go to great lengths to roleplay out these things to make them interesting with side effects?  The one thing I don't want to do is hand out injury cards without some sort of detail to the injury and a possible effect besides the dice hit.  <br />
<br />
What do other GMs do?</div>

 ]]></content:encoded>
			<category domain="http://www.burningwheel.org/forum/forumdisplay.php?42-Getting-Started-with-Mouse-Guard">Getting Started with Mouse Guard</category>
			<dc:creator>Sinister</dc:creator>
			<guid isPermaLink="true">http://www.burningwheel.org/forum/showthread.php?9525-Question-about-conditions</guid>
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