1. Announcement:
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    luke (yeah, that one.)
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Forum: Tech Burner

Questions about the Technology Burner or Tech Resources tests go here. Please put your burned tech on the WIKI.

  1. Explosives cost?

    Maybe I'm just missing something obvious, but how much do explosives cost? The entry in the Tech Burner says "choose from this list , and its cost...

    Posted By Odie
    • Replies: 3
    • Views: 360
    01-20-2010 04:48 PM Go to last post
  2. Burning MBI stuff for the new world

    From the example tech in the core book and from stuff like Hussar Sleds and the like, I understand it's kosher to burn up some stuff that the group...

    Posted By Simon JB
    burning empires, sea navy
    • Replies: 5
    • Views: 352
    01-14-2010 05:19 PM Go to last post
  3. Resource points across multiple items

    On the bottom p. 378 it says "Multiple points may be spent to purchase more costly traits." Does that go the other way? For instance, say an...

    Posted By pseudoidiot
    • Replies: 1
    • Views: 170
    01-14-2010 09:07 AM Go to last post
  4. Rolling out the guns (Hammer firepower)

    Hi all, I have been looking at some of the burned up tech about Hammer firepower in prep for a more-or-less space-based High Index game (I want to...

    Posted By Trithemius
    big guns, blast trait, hammer
    • Replies: 10
    • Views: 433
    01-06-2010 06:42 PM Go to last post
  5. Getting started with technology

    Hi guys (and gals), I'm in the Burning Xero game and my character is the leader of the "Green Mongooses," a Kerrn military unit that's a special...

    Posted By TarheelTraveller
    • Replies: 6
    • Views: 575
    11-06-2009 09:41 AM Go to last post
  6. Designing a Pirate Ship

    I'm reviewing possibilities for an upcoming Burning Empires game (tonight!), and one of the things I'm considering is a pirate/smuggler. So, of...

    Posted By Hirram
    • Replies: 4
    • Views: 326
    10-27-2009 11:25 AM Go to last post
  7. Confusion about Weapons cost

    Okay, I'm a little confused about BE weapons costs. On the one hand, the books list the prices for the basic iteration of an assault weapon...

    Posted By Worm Killer
    • Replies: 6
    • Views: 475
    10-19-2009 06:12 PM Go to last post
  8. Weapons Proficency

    Okay I have a question about weapons proficency in BE. I'm playing a smuggler and he has close combat but not assault weapons which is fine by me, (I...

    Posted By Worm Killer
    • Replies: 5
    • Views: 299
    10-17-2009 08:36 PM Go to last post
  9. Missing Somthing with Vehicle Tolerances

    Hello There, I am trying to design a collection of vehicles. I am trying to get an idea of vehicle tolerances, and I seem to be missing how they...

    Posted By Count Zero
    • Replies: 7
    • Views: 612
    09-07-2009 09:39 PM Go to last post
  10. Good old fashioned machinegun

    Hey I've been trying to make a good old fasioned Machinegun: (Mod. Assault Laser BE517) 1-2:3-4:5-6 H5:H10:H14 Traits: Heavy(5), Unwieldy,...

    Posted By Archdaimon
    • Replies: 7
    • Views: 958
    07-09-2009 06:40 PM Go to last post
  11. Water forces in BE

    Hi everyone, while skimming through my freshly bought copy of BE I noticed that there are no rules about navy. Not the Hammer navy but the one...

    • Replies: 17
    • Views: 863
    05-24-2009 12:45 PM Go to last post
  12. Cost for expanding existing tech

    What's the cost for expanding existing tech? To use the example from the book, let's say someone gave color for a fleet, and made a Resources roll...

    Posted By Hirram
    • Replies: 5
    • Views: 727
    03-08-2009 08:28 PM Go to last post
  13. Device advantages and character stats

    1. What is with stat advantage from technology - does it affect derived attributes like wounded tolerance? 2. What's with situation when character...

    Posted By Deckard
    • Replies: 1
    • Views: 429
    03-03-2009 04:19 PM Go to last post
  14. KVD Files

    This massive room is filled with row after row of heavy metal filing cabinets, all neatly labeled. Within are low-tech heavy paper folders, each...

    Posted By Hirram
    • Replies: 3
    • Views: 469
    02-28-2009 10:06 AM Go to last post
  15. bug

    What technological traits would be required for a bug (surveillance device)? If the device had Tools: Signals and an Automation: Signals, would it...

    Posted By Hirram
    • Replies: 3
    • Views: 480
    02-27-2009 05:15 PM Go to last post
  16. The "Battlerider" model (again)

    I've been going over the archives having a look for interesting things in preparation for our next BE game - which I hope will be at least Low Index....

    Posted By Trithemius
    • Replies: 11
    • Views: 1,139
    01-14-2009 09:20 PM Go to last post
  17. Questions on buying starting gear

    Right. I'm trying to sort out some starting gear for my character, and I'm running into problems. Basically, it seems like there are different...

    Posted By BlackSheep
    • Replies: 3
    • Views: 956
    10-14-2008 03:26 PM Go to last post
  18. How to burn obstacle to entry

    Hi! My GMFoN has a secret asteroid compound and I need some security there, but I'm unsure how to do that. In the Tech burner you can buy...

    Posted By Tronn
    • Replies: 1
    • Views: 751
    10-02-2008 11:09 AM Go to last post
  19. Can an Instinct be used to burn tech?

    Could a character take an instinct like "Never be caught far from a weapon" to use a Tech Resources roll to create a weapon without first introducing...

    Posted By DarrenMantle
    • Replies: 5
    • Views: 1,364
    07-03-2008 08:51 PM Go to last post
  20. Building new Tech vs. Buying it

    It occurs to me that the Tech Burner mostly seems to be about finding a way to buy or aquire tech from an appropriate place. If a character with the...

    Posted By DarrenMantle
    • Replies: 8
    • Views: 1,018
    07-03-2008 10:11 AM Go to last post

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