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Thread: Session Formula

  1. #1
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    Default Session Formula

    To satisfy my penchant for reducing things to manageable formulas, I started a bullet point list for pre- and post- session for BWG. Does this look about right? Also, do you think it would be helpful to have a formula for the session itself (ala Mouse Guard) or do you think this is handled by the Pre-Session? Any advice is appreciated. I'm mainly wondering about the sequence of the pre-session.

    I'd break it down thusly.

    1) Recap and review last session

    2) Revise situation and introduce new twist if necessary.
    — Give players a number of options for dealing with the situation

    3) Review and modify PC Beliefs
    — GM: How do I challenge the characteres in context of new situation?
    — Players: How do I engage this new situation?

    4) Declare action (What's happening now?):
    • Last Time…resolve cliffhangers & unfinished actions
    • Our Intrepid Adventurers Recently Discovered…recap last bit of action as prologue for coming session
    • Meanwhile…if the group is split up, switch back and forth
    • Later…if the game is stalled, narrate a jump in time & reframe action

    5) Play!


    Post-Session
    • Award artha
    • Log tests for advancement

    • Record passage of time
    • Log practice
    • Trait & Reputation vote (every 6-12 sessions)
    • Brainstorm next session (GM)

    This is a first draft, I hope to come up with a final list that GMs can use for running sessions.
    Last edited by Wrathbone; 12-24-2011 at 12:12 PM.
    "Contemplate this on the tree of woe."

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    This is a very useful discussion. I realize there's probably no one way to do this for Burning Wheel, but I'm very interested in seeing how other GMs tackle this sort of workflow/mindset to their games.

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    Just want to say that I support this endeavor.

    Steps 2 and 5 seem the same to me.
    "Athos—Porthos, farewell till we meet again! Aramis, adieu forever!"
    --D'Artagnan

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    Hey, I may use this guide the next time we play. Thanks Wrathbone

    Stay cool

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    Thanks for the feedback. Okay, I'm going to edit as per Luke's suggestion, but first I have a question regarding 7) modify or change beliefs. Should the players revise their beliefs in light of the new situation, or should they be given the new situation + the action that the GM has planned (the alternative being that they get the new situation, revise beliefs, and then the GM tells them the action coming for the session)?
    "Contemplate this on the tree of woe."

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    I'd break it down thusly.

    1) Recap and review last session

    2) Revise situation and introduce new twist if necessary.
    — Give players a number of options for dealing with the situation

    3) Review and modify PC Beliefs
    — GM: How do I challenge the characteres in context of new situation?
    — Players: How do I engage this new situation?

    4) Declare action (What's happening now?):
    • Last Time…resolve cliffhangers & unfinished actions
    • Our Intrepid Adventurers Recently Discovered…recap last bit of action as prologue for coming session
    • Meanwhile…if the group is split up, switch back and forth
    • Later…if the game is stalled, narrate a jump in time & reframe action

    5) Play!
    Last edited by luke; 12-12-2011 at 11:43 PM.
    "Athos—Porthos, farewell till we meet again! Aramis, adieu forever!"
    --D'Artagnan

    Check out my latest project:

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    Thanks Luke, but I'm a little confused. You've got "give the players options and Obs" under the "Revise Situation" heading. I kind of thought of this stuff as the action.

    Note I'm looking at the definition of terms p. 83 AdBu here. In fact I'm thinking of creating a session much the same way you'd set up a game in the "Adventure Burner" chapter. The only difference I see is that after Session 1, the setting and characters stay the same (mostly), you're just revising the situation and action in Sessions 2+.
    "Contemplate this on the tree of woe."

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    Oops. That was a copy/paste error. Edited my post above.
    "Athos—Porthos, farewell till we meet again! Aramis, adieu forever!"
    --D'Artagnan

    Check out my latest project:

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    Okay, I added Luke's changes, and added Obs with results for failure and success in the "Action" section (hope this is right). I also added a simple sequence for the session. This might seem simplistic but the whole point of this is to create a no-fail punch list for a session. Also added "Log tests for advancement" in the post-session.

    It's probably worth noting that it's always best to go with the flow. Once a good grasp of session sequence is grasped, feel free to do what works best for your group.
    "Contemplate this on the tree of woe."

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