Well, one of the things that's fun about BW is that the GM gets to be a players as well and that there is an element of tactics in playing the various subsystems. If I can take, for example, my Sword G7 up against a mook and have that opposed test count for disposition damage... then it becomes a matter of leveraging that skills and the other players become liabilities.
That might also be an issue with the Patrol Method, ie. each player can never get more than 1 action ahead of the others. It faces the same problem as skill challenges in D&D 4th - suddenly some of the other players participating become a liability... which is problematic to say the least. The player who isn't good at any of the skills needed for mass combat should not make his side's chances of winning smaller, he just should not contribute as much.
Name's Alexander, nice to meet ya.