Yesterday my group finished doing worldbuilding for our Burning Wheel game. Somehow we got the entire world infested with dopplegangers. This is always a good thing, but people want them to be a playable race. Whether this happens or not is still in the air, but making them as a playable race is good, especially if I will need to burn up a Doppleganger NPC.
The Dopplegangers here were created by the Nameless God of Darkness in order to spread his will throughout the land, and they quite early were split from their ancestral home, and spread throughout the world. They remained hidden for the past thousands of years, being discovered only by the psionic Dromites early in the existence. The Dromites' had a being of mental energy who was smited by the Dark God, and destroying all of the Dromites for discovering his spies. A group of Dark Elves were then destroyed in a great spellsongs, and the Dopplegangers almost blew their own cover by slaying the Elven God, and fed its heart to the progenitor of the Dark Elves.
Therefore, the Dopplegangers have recently become targets as rumours of their existence have begun to cycle through the world.
My plan is to create a single Born Doppleganger lifepath that can become part of any setting, and replaces that setting's Born Lifepath.
* yrs * - *
Skills: 3 pts: General 2 pts: Disguise, Inconspicuous
Traits: Doppleganger Common traits plus 1 pt: -
* The Born Doppleganger lifepath grants the years, resource points, and leads of the lifepath it is replacing.
Doppleganger Common Traits:
Melted and Unformed: The Doppleganger does not have a proper nartural form. They look like a growth of melted wax, oozing in a humanoid form. They can form their forms into that of other beings. They can use Disguise without tools, and their disguises cannot be penatrated automatically, it must be actively looked for. Their stat caps are 8's, except for Will and Power. Their Will cap is 9. Their Power cap is 7. Their stride is 7.
Spite: The Dark Elves do not have a monopoloy on the Spite of the Nameless Darkness, the Dopplegangers also succumb to Spite, but cannot learn Songs at character burning.
Vile Language: The Dopplegangers can all speak the language of their Dark Master.
Oddly Aged: The Doppleganger's actual age is not reflected by the one they gain in character burning. They are long lived, like the Dwarves, but they only use their character burning age for factoring starting Stats.
Doppleganger Special Traits:
Void Embrace: Dopplegangers can take Void Embrace the same way as orcs. If they embrace the Void, they may learn the Rituals of Blood and Night.
Note: This is a first attempt, and I, sadly, don't have the Monster Burner.