Page 2 of 2 FirstFirst 12
Results 11 to 14 of 14

Thread: FORKing some Help

  1. #11
    Join Date
    Oct 2004
    Location
    Los Angeles
    Posts
    181
    Rep Power
    0

    Default

    I like that a lot, Chris. Really forces the players into deciding precisely what their characters are doing. Specificity is key to good storytelling.

  2. #12
    Join Date
    Dec 2006
    Location
    North of the River, Melbourne, Australia
    Posts
    567
    Rep Power
    0

    Default

    Quote Originally Posted by yeloson View Post
    Each extra die basically narrows HOW something is being done, and thereby limits the extra dice that you can throw on top of it...
    Well put Chris, so backing the NPC into particular corners could also direct the complications. The intimidated smuggler might hire him some meaty protection, or even turn the PC's in. I like this. Cool.

  3. #13
    Join Date
    Feb 2012
    Location
    Sweden
    Posts
    188
    Rep Power
    392

    Default

    This forum really is invaluable. Lots of great tips, some very useful clarifications and a lot to consider. Thanks all!

  4. #14
    Join Date
    Nov 2005
    Location
    Toronto
    Posts
    2,385
    Rep Power
    1227

    Default

    One good trick I've gleaned from the forums is to have testers and helpers first describe how they go about the task, and only allow skills supported by that description.

    If the skill they propose isn't supported by the description, disallow it. Canny players will eventually catch on and scan their skills before describing how they act, which is fine.
    Michael Prescott - I'm making free adventures!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •