
Originally Posted by
abzu
Rich paused for a moment and thought, then he spoke up, "We're walking along the road and we spot a peasant working off to the side…"
"Yeah, yeah! Of course! A woodcutter. He's a lookout." I immediately caught on. Rich's simple description fired my imagination and meshed with the turning my own wheels. I was stuck because I couldn't think of what bandits would be like this area. Hadn't considered it!* I ran down the in-setting possibilities -- generic bandit thugs (boring), rebel slave soldiers, Oakmen raiders…Wait. The rebel slave soldiers and Oakmen raiders WON the war. They weren't the bandits any more. They were in charge. Well then who were the bandits now? It hit me and I hurriedly flipped through my notebook to find something. Then I asked:
"What do you do?"
"I tell Noye and the rest to stay on the road and I head up to the woodcutter."
"Awesome. When you get there, he warns you, 'You better get out of here…'"
I described movement in the woods behind him, the sound of horse hooves on turf. "Help me!" I had the peasant lookout exclaim. "Save me!"
Rich described Si Juk hefting the peasant on his shoulder and running. I stopped the action. "You do what? What's your Power?"
"6," Rich responded.
"Oh. Ok then! You heft him up on your shoulder and bolt. A horseman breaks out onto the trail behind you and two other heavily armored swordsmen break from the brush and charge you. The horseman has a crossbow."
No tests so far. We hadn't even reached for the dice or the scripting sheets.
"I stop and set peasant down. I draw my sword."
"You! Return my property," The horseman shouted, gesturing toward the peasant. I described the horsemen and the swordsmen: heavily armored in o-yorio style armor, long straight swords. They were middle aged and their faces were cut like Noye's and they spoke with the same accent.
Rich tried to use his Imperial Inspector clout and I shot him down, "You're on the road in a foreign land confronting bandits, how's that going to help?"
"Ok, I put my Inspector hat away." I described Noye, Mok Marun and Chujistu ready for a fight, but Rich was obviously worried about that crossbow. We parleyed a bit then I threw this out, "I will duel with you for my man."
Rich agreed and I indicated that the horseman motioned one of the swordsmen forward while he covered Si Juk with the crossbow.
At this point, we busted out the scripting sheets and quickly noted down our exchange. I decided right there on the fly that the swordsman had a Blue Salmon Sword skill of B5. He had a Power and Speed of 5, too. Wow. That was so hard to stat him up! Took me hours!
First volley was an Avoid and Strike for Si Juk vs a Charge from the swordsman. I told Rich that Si Juk noticed that the swordsman even fought with the same style as Noye.
Rich dodged the Charge and left me hesitating. He then spent a point of persona on his sword skill and rolled for his Strike. He rolled three successes, enough to injure him.
"But my Takeshido skill is now gray," Rich said with satisfaction.
"Wait, you spent the artha to epiphany, right? You've done it, right? You're all the way there?"
"Yeah."
I flipped open the book to the Epiphany section and read it aloud: "Instantly and immediately."
"Rich, that's 6 successes, not 3. Your skill is gray as soon as you spend the artha!"
"Are you sure? Oh wow! Then I'll spend a Fate to open-end that six…Got it. Seven successes."
"I'll take the hit on the chest. I've got heavy armor on."
"I'll spend the success to move it to his leg." I liked the formality of this little dance. I knew Rich could aim his shot, but it was important to go through the motions -- because the motions allow Si Juk to be a bad fucking ass swordsman.
"Ok, he's only got 2D of armor there, what's your VA?" I decided right then and there that these bandit swordsmen wouldn't have a full kit of armor, hence the weakened leg armor.
Si Juk cleanly cut through the armor and delivered a mortal wound to the swordsman. He fell screaming.