Continuted from this thread:
http://burningwheel.org/forum/showthread.php?t=3263
One thing I forgot from the end of session 2:
Rich had Si Juk meditate at the shrine. He was looking for insight into the Dread Lord's whereabouts. He failed the roll and I presented him with a vision. The Crane God came and scooped him up in his beak and flew west with him. He dropped him on the shores of a vast basin lake. On the shores of the lake sat a large demon, contemplating the waters and the sunrise. The demon turned to him and spoke: "The one you seek is not in hell." The demon paused for a moment and then continued, "And there is no heaven."
Si Juk woke up with a start. I seem to remember Rich having Si Juk call the demon a liar, but I can't recall if that's true or not.
Session 3!
The next day, following the vision, Si Juk and his crew rolled back the wheel stone in the shrine. Underneath was a shaft descending about one story down into darkness.
At this point, Rich wanted to explore the tomb from which the Dread Lord had risen. He took a guess that there was a tomb underneath the shrine based on the various tales he'd heard about the Dread Lord "rising" from the shrine. He was, obviously, correct.
Game-history-wise, this was a tomb that had been previously explored twice. Once by the players when they created the Dread Lord and once by an assassin hunting up the truth behind the Dread Lord. Unfortunately, I couldn't find my notes for the location! When I ran it the first time, I had props and notes and a sketched map. I couldn't find any of that stuff this time around. I remembered the location very clearly, but I was hoping to have the notes to back up my memory -- especially since Rich was treading on a beaten path.
Si Juk descended into the shaft and landed in a straight tunnel. The tunnel was ankle deep with water. The walls held reliefs and carvings and inscriptions.
Rich had Si Juk use his Firebuilding to make torches for the exploration. Awesome! We tested and he was successful.
Rich had Si Juk use his Reading skill to try to decipher the tomb inscriptions. We tested and he failed!
After that, Si Juk came to an ornate stone door barring the corridor, it stood ajar now, though. In the door was an obvious tomb trap: four large squares cut into the door each surrounding by an inscription. Within the squares were large pegs. One stood out, one was depressed, and two were replaced by flat stones.
Upon investigation, Si Juk saw that the flat stones were triggered traps. The stones had apparently closed on the hands of the unwary -- he could see the remains of bones and flesh caught in the seam of the stone.
More coming soon. I'm off to rock!

Reply With Quote

