So, I have played games where the enmity clause meant that the NPC just out and out hated a PC or lead the PC's into an ambush or was just angry and against their goals but tonight I took a different angle.
Tonight he smiled and was reasonable.
Aaron said, "I'm not getting a whole lotta enmity from this guy, Judd."
"Lando was nice at first too, Aaron. 'How're you doing, you old pirate? So good to see you!'"
At the end of the session I reminded them of the baron's enmity and that his betrayal was-a-comin' but how or when was unknown.
The player is attempting to gain the ducal seat that he sees as rightfully his and he needs the Baron and his vassals for the coming war.
Fun.



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