It's the intent. She succeeds, no sweat off anyone's nose. She fails, you either twist or you give a condition. In many RPGs, failures are "dead ends" but in MG it's almost the opposite.
It's the intent. She succeeds, no sweat off anyone's nose. She fails, you either twist or you give a condition. In many RPGs, failures are "dead ends" but in MG it's almost the opposite.
Also: ninjas.
Mouse Guard, p.101: Hey, I'm a friendly mayor!
"Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
—Thor
"Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
—Luke
-- Patrick
Realm Guard: Rangers of the North (v1.6), a MG hack for Lord of the Rings (hack concept by Saint&Sinner).
"You know what I love about this forum? The quiet dignity." -- Dan (Hired Sword)
If you twist, once the twist is resolved or back-burnered, they accomplish their intent as well.
At least, by the letter of the rules.
You guys are referring to p.91?
I guess I didn't read it that way, as the basic definition of Twist is (on p.91 and 68): "You can fail to overcome the obstacle and the GM can inject a twist into the game..." I didn't think the idea was that the players get their intent no matter what. There are three outcomes: succeed, fail + twist, or fail + success but with condition. The Conditions of Success passages are the only ones that say the players achieve their intent despite biffing the roll.Alternately, if the twist is successfully dealt with, the patrol moves back on track for their mission. They dust off their paws and say, “Now that that’s over with, we can get back to business.” Move the story forward as if the patrol had overcome the initial obstacle that caused the twist.
I mean, the example of finding the dead grain peddler's body in the snake doesn't seem to like achievement of intent. If they had made the roll, the peddler would be alive.
Last edited by buzz; 03-23-2009 at 07:24 PM.
Mouse Guard, p.101: Hey, I'm a friendly mayor!
"Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
—Thor
"Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
—Luke
Not really. The goal is "find the grain peddler" with the side goal of "determine if he's a traitor" (or find evidence of it). Both are achieved regardless of the twist: The peddler is found on a successful Scout check but also found (dead) with the snake twist. After all, Scout doesn't determine state of existence, only finding something/someone.That happens, succeed or fail.
What the twists/conditions do is make it harder to succeed overall by beating down the guardmice over the course of the GM Turn.
-- Patrick
Realm Guard: Rangers of the North (v1.6), a MG hack for Lord of the Rings (hack concept by Saint&Sinner).
"You know what I love about this forum? The quiet dignity." -- Dan (Hired Sword)
Then what stops the GM from deciding that the grain peddler is dead no matter what the outcome of the roll is? I.e., what's the difference between the player succeeding on the roll and the GM saying he's dead, and the player failing the roll and the GM saying he's dead? Basically, what does "harder to succeed" mean when the players succeed no matter what?
I dunno. BW and BE do not work like this. When you biff a roll, you don't get your intent, period. If you declare your intent and know you get it no matter what, it's just the "cost" that varies, that seems pretty boring. What reason is there not to just ask for the sky every time you make a test?
I mean, conflicts don't work this way. If you lose, you lose, compromise or no.
Mouse Guard, p.101: Hey, I'm a friendly mayor!
"Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
—Thor
"Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
—Luke
The GM deciding that he's dead anyway would mean that some OTHER result would be the twist for failing the search roll. Perhaps a hatching batch of little snakes....
I'm gonna split this to a new thread.
Mouse Guard, p.101: Hey, I'm a friendly mayor!
"Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
—Thor
"Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
—Luke