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Thread: How many factors are you typically using?

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  1. Join Date
    Jul 2004
    Location
    Aurora, IL
    Posts
    369

    You guys are referring to p.91?

    Alternately, if the twist is successfully dealt with, the patrol moves back on track for their mission. They dust off their paws and say, “Now that that’s over with, we can get back to business.” Move the story forward as if the patrol had overcome the initial obstacle that caused the twist.
    I guess I didn't read it that way, as the basic definition of Twist is (on p.91 and 68): "You can fail to overcome the obstacle and the GM can inject a twist into the game..." I didn't think the idea was that the players get their intent no matter what. There are three outcomes: succeed, fail + twist, or fail + success but with condition. The Conditions of Success passages are the only ones that say the players achieve their intent despite biffing the roll.

    I mean, the example of finding the dead grain peddler's body in the snake doesn't seem to like achievement of intent. If they had made the roll, the peddler would be alive.
    Last edited by buzz; 03-23-2009 at 07:24 PM.
    Mouse Guard, p.101: Hey, I'm a friendly mayor!

    "Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
    —Thor

    "Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
    —Luke

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