You guys are referring to p.91?
I guess I didn't read it that way, as the basic definition of Twist is (on p.91 and 68): "You can fail to overcome the obstacle and the GM can inject a twist into the game..." I didn't think the idea was that the players get their intent no matter what. There are three outcomes: succeed, fail + twist, or fail + success but with condition. The Conditions of Success passages are the only ones that say the players achieve their intent despite biffing the roll.Alternately, if the twist is successfully dealt with, the patrol moves back on track for their mission. They dust off their paws and say, “Now that that’s over with, we can get back to business.” Move the story forward as if the patrol had overcome the initial obstacle that caused the twist.
I mean, the example of finding the dead grain peddler's body in the snake doesn't seem to like achievement of intent. If they had made the roll, the peddler would be alive.



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