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I just ran Grasslake last night with 3 PCs as an intro to the game. We're running a game this summer, but all wanted to do a test run to get a feel for the system.
The patrol decided to drive the turtle out of town with fire (why is fire always a default solution for most parties in any game?). They located some long poles from some boatsmice, and crafted large torches on the end of them. Since I wanted the PCs to get some experience with the conflict system, a fight ensued. The patrols goal was "drive the turtle back with minimal damage to the town" (it was beached right between the brewery and the bakery), and the turtle's goal, once provoked, was "RAMPAGE!". It was an epic battle with the patrol reaching 1 disposition during the second round, but recovering with some good defend rolls. In the end, the patrol prevailed, but having to offer a major compromise to the turtle. So, the brewery and bakery were totaled along with a few other buildings, leaving the patrol to deal with the aftermath even though the turtle was run off. Thom's player, because of a very poor roll on a defend vs the turtle's attack (which brought the patrol's disposition to 1,) decided also that Thom lost a part of his ear in the fight as well (which was just cosmetic damage).
In short, it was a good time had by all and we're looking forward to starting a game with our own PCs later this month.
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