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Thread: Clarify failure for me

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  1. Join Date
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    While I appreciate the answers thus far, I think a basic part of this rule is being overlooked. It is possible that the original goal is never completed. The twists can keep spinning the story further and further away until such a point is reached in which resumption is nonsensical.

    You can and should go from twist to twist to twist to twist, etc. Twists are new situations, once presented the players might not even want to go back to their original goal.

    That's on page 91, second column first paragraph.

    -L
    "Athos—Porthos, farewell till we meet again! Aramis, adieu forever!"
    --D'Artagnan

    Check out my latest project:
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    Hmmm .... so it's like a recursive function ...

    Function PlayersPerformTest(checkSkill)
    ... check succeeds ... players get their intended goal; return achievedGoal
    ... check fails ...
    ....... GM imposes a condition, and players get their intended goal; return achievedGoal
    ....... GM does a twist; return (call PlayersPerformTest(newTwist))
    ....... players fail; return failedGoal
    ....... players spin out of control; return (call NewStory())

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    Luke - Thanks! I just had an aha moment and failure in MG clicked. Playing from twist to twist sounds really really fun. I might have to put the BW one shot I'm planing on hold and break out MG again.

    --Victor

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    Essentially, the mission failure conditions are "Give Up" or "lose a conflict", and the twists taking away so far that going back is a form of Give Up....

    That being said, since almost any obstacle can be made into a conflict, the GM has a lot of power to put failure on the line, and in some seriously surprising ways.

    Any A intent vs B intent roll can be either a quick-roll contest or dragged out into a conflict.

    Make it from Lockhaven through the snow in winter, with winter's intent to Injure the PC's... can be handled as a single roll of Pathfinder vs Winter (8).... or as an extended conflict, with Attack being Pathfinder, defend being survivalist, Feint being Loremouse or Pathfinder, and Maneuver being survivalist or Loremouse. Winter simply rolls nature for each... Party Dispo is base Health, plus roll of Pathfinder. Winter is Nature + Roll of Nature.

    If taken as an extended conflict, it's quite possible to lose, and accept 'we don't make it to lockhaven, and instead hole up with a squirrel for a month' instead of injury...

  5. I would emphasize that while any action that results in a Twist-Fail is definitely failed, the challenge that created it is rendered irrelevant, at least as far as this mission goes:

    Eg:

    Mice failed in a roll to find food to calm the nerves of a village? That might be a Twist involving conflict with surly mice. But after that conflict, the story doesn't go back to finding food for mice, the GM has to present a new challenge.

  6. Join Date
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    Quote Originally Posted by luke View Post
    While I appreciate the answers thus far, I think a basic part of this rule is being overlooked. It is possible that the original goal is never completed. The twists can keep spinning the story further and further away until such a point is reached in which resumption is nonsensical.

    You can and should go from twist to twist to twist to twist, etc. Twists are new situations, once presented the players might not even want to go back to their original goal.

    That's on page 91, second column first paragraph.

    -L
    Thanks, Luke.

    But what I'm needing clarity on is the player's intent for that roll, not their goal or the mission goal. I know the mission continues, and that's how I read p. 91. The twist diverts the mission, not the intent of that failed roll. The intent is never achieved.

    Example from my game: Sloan's player wants to use the Glazier skill to help repair the windows in Honeywind's bakery, in the hopes of impressing Thom. Sloan's player rolls and does not beat the obstacle.

    My reading: Sloan fails to repair the windows and (twist) the window frames are now completely ruined by her efforts, so Honeywind's baker is even worse off than before.

    The other reading: Sloan does eventually repair the windows, but (twist) something about the process puts her, I dunno, in debt to Lester, her enemy.

    This is what I'm asking about. The "other" reading says that every roll results in an achieved intent; it's just a matter of the cost to achieve it. My reading says that a Twist means the roll's intent is not achieved.

    What I don't know is which reading is correct.
    Mouse Guard, p.101: Hey, I'm a friendly mayor!

    "Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
    —Thor

    "Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
    —Luke

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    You're overthinking this, Buzz.
    What does the book say?

    -L
    "Athos—Porthos, farewell till we meet again! Aramis, adieu forever!"
    --D'Artagnan

    Check out my latest project:
    http://www.projectdonut.com

  8. Join Date
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    Quote Originally Posted by luke View Post
    You're overthinking this, Buzz.
    What does the book say?

    -L
    As far as I can tell, on a biffed roll you either fail with a twist, or you succeed with a condition.
    Mouse Guard, p.101: Hey, I'm a friendly mayor!

    "Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
    —Thor

    "Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
    —Luke

  9. Join Date
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    And what's a twist?
    "Athos—Porthos, farewell till we meet again! Aramis, adieu forever!"
    --D'Artagnan

    Check out my latest project:
    http://www.projectdonut.com

  10. Join Date
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    A Twist is a new plot complication.

    E.g., not only do you not find the grain peddler, he's been eaten by a snake that's prowling the area you are in.
    Mouse Guard, p.101: Hey, I'm a friendly mayor!

    "Part of getting the most out of Burning Wheel is to short-circuit that part of your gamer brain that says you must be risk-averse at all times."
    —Thor

    "Tests are supposed to lead from conflict to conflict. They are not meant to build insurmountable walls."
    —Luke

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