-
Hmmm .... so it's like a recursive function ...
Function PlayersPerformTest(checkSkill)
... check succeeds ... players get their intended goal; return achievedGoal
... check fails ...
....... GM imposes a condition, and players get their intended goal; return achievedGoal
....... GM does a twist; return (call PlayersPerformTest(newTwist))
....... players fail; return failedGoal
....... players spin out of control; return (call NewStory())
-
Luke - Thanks! I just had an aha moment and failure in MG clicked. Playing from twist to twist sounds really really fun. I might have to put the BW one shot I'm planing on hold and break out MG again.
--Victor
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
Forum Rules