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I would emphasize that while any action that results in a Twist-Fail is definitely failed, the challenge that created it is rendered irrelevant, at least as far as this mission goes:
Eg:
Mice failed in a roll to find food to calm the nerves of a village? That might be a Twist involving conflict with surly mice. But after that conflict, the story doesn't go back to finding food for mice, the GM has to present a new challenge.
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