That's the thing with rolling dice out in the open and pushing on their Beliefs until they make rough decisions: the story might end up being a tragedy.
Shahin had a quiet moment with his wife and then asked the ghost of the khan's murdered brother the khan's style of fighting. He was told that his brother hated a fair fight and would at best sneak in and kill someone in their sleep, at worst get someone else to kill them but there was too much face to be lost here. So, he would often attempt to out-fight his opponent but if he grew frustrated, he would charge in and attempt to hold the enemy down and kill them close (lock). Unfortunately, we never saw the khan grow frustrated.
We had discussed together what kind of lifepaths the khan would have come from, how to build him. I did not burn him up so that he was a combat machine. I burned him up so that he was a sneak and a murderer with decent ability to intimidate his people into doing his bidding.
Storn thinks I out-scripted him but that isn't so. He got a Great Strike in when I had a Fient but my dice were ungodly. I never rolled less than 3 of 4 or 4 of 5 for my armor checks and in half a dozen or so solid hits, I rolled a single 1 that deteriorated the chain mail. Looking back, maybe putting the khan in chain when Storn had no armor training was a bad idea. But I don't think so.
The Khan wore down Storn's armor and got a brutal shot in on him. The single shot took him right out, though we didn't realize it and played through a while longer.
Prince Shahin's death changed the face of the world. The steppe nomads saw the duel as the khan proving his worth as a leader, extinguishing the last of his rival's seed (but not of his blood!).
I would like to think about ways of creating NPC's that does not mean burning them up like PC's. They mention this kind of thing in the back of the book but it is something I'd like to think about more, like using the burning lifepath process as a kind of guideposts.
I was rooting for Shahin but I think he came to a good end., a solid death but make no mistake, it was a downer. Shahin's beliefs, instincts and traits shaped the setting and his blood changed the world.
Those games were a damn fine way to spend a half a dozen evenings at a table with a friend.
More to come from the 13 Cities...



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