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Thread: This thread does not exist; pay it no mind.

  1. #1
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    Default This thread does not exist; pay it no mind.

    Nothing to see here, folks. Madu and I play a VoIP game every week, and we realized that although we have an online die roller, we don't have anything we can use to script! So, with an impending Duel of Wits, I've no recourse but to sully the Arena with an argument in the stadium. Just pay us no heed, we'll be done soon enough. If the mods prefer to delete this thread, I ask only that you wait until we're done (we're playing in real-time, it ought not be long), and pretty please tell us where we can find a scripting resource for online play.

    -B

  2. #2
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    Default Body of Argument

    Ate my post, damn it! Fine. Intent: "Go to Benovitto and tell him of your grievances, that you two might be brothers again."

    An incredible 0 successes, +4 from his Will B4. Body of argument 4. I'm guessing this'll be short.

  3. #3
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    Default Volley 1

    Action 1:
    Avoid the Topic (his choice)

    Action 2:
    Rebuttal (the reveal!)

    Action 3, if I make it this far:
    Point (how little you know your brother)

  4. #4
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    Default Tizio speaks...

    Body of Argument: 7 (http://invisiblecastle.com/roller/view/2218833/)

    Volley 1: Point

    Volley 2: Avoid Topic

    Volley 3: Point

  5. #5
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    Default Volley 2

    Action 1:
    Avoid the Topic (b-but...willingly made)

    Action 2:
    Avoid the Topic (a life of impious bickering!)

    Action 3, again, if I make it this far:
    Point (...much like what you bring before me)

  6. #6
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    Default Tizio speaks, round 2!

    Body of Argument: 5

    Volley 1: DISMISS

    Volley 2: Duh...

    Volley 3: Point

  7. #7
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    Default

    Oh crap! I should've seen that Dismiss coming! I'm so screwed!

  8. #8
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    Default Well, he trounced me.

    Should've seen that bloody Dismiss coming, damn it all...

    Well, thanks much for the use of the Arena. Thread's done. You can delete it if you'd prefer not to have it sitting about uselessly.

    This worked out rather well for our scripting, though, so if nobody cares we might just do another one like it for the next time we have to. PM me or let me know if anybody would prefer that we don't.

    Thanks,

    -B

  9. #9
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    Default Volley 1

    Volley 1, Action 1:
    Close / Counterstrike
    Volley 1, Action 2:
    n/a
    Volley 2, Action 1:
    Maintain / Strike
    Volley 2, Action 2:
    n/a
    Volley 3, Action 1:
    Maintain / Avoid
    Volley 3, Action 2:
    Strike
    Last edited by Odie; 09-03-2009 at 08:39 PM. Reason: Forgot, only Light wounds or higher provoke Steel tests!

  10. #10
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    Default Exchange 1! Duel!

    Positioning test -- Close

    Volley 1, Action 1: Counterstrike

    Volley 1, Action 2:


    Volley 2, Action 1: Strike

    Volley 2, Action 2: Counterstrike


    Volley 3, Action 1: Counterstrike

    Volley 3, Action 2:

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