Lots of information gathering this game. Circles rolls, research tests, -wises, spirit rolls and evading one apocalypse beast in the Pit of Ossad.
Going up against the Beast-God of Ossad means Storn rolls really poorly. It was almost a direct replay of last time with several failed rolls but this time he didn't get maimed. I think that perhaps I played softball with him and that this was a poor decision, sapping out some tension and sense of danger from the game. It was a choice I wasn't happy about as soon as I allowed him to make an Orate roll to sooth the beast.
Something that occurred to me in the middle of this game is that we need a timeline for this world's history. It has gotten viciously complicated and a timeline would help me (us?) get a grip on the historic events:
- Fall of the Yelteth Wall
- Attempted godhoods of past Sorcerer-Kings
- The war with the God-killers
- The deposing of the Druid Lords and the destruction of their pantheon.
- The destruction of the Dragon's city in his bid for godhood.
It also occurred to me that it would be fun to play an arc where the players are gods. It would not be too difficult to burn them up via the Monster Burner and Magic Burner and I have ideas on how to do so, some traits gods would have, etc.
I was kind of amazed to see how much the players really trust the Sorcerer-King. They laid everything out, everything they had learned about becoming a god, honestly and openly and without subterfuge. The arc takes its final turn as they attempt to get every Gifted child of the Sorcerer-King (there are five living) to sign a treaty saying they would support whomever their king chose to take the throne should he retire peacefully.
We listed them out right there and now the race is on to get each of them to sign the blood oath treaty before Sorcerer-King Tabat calls his children back to the 14th City to discuss his ascension.
Probably the most interesting moment of the evening was the Duel of Wits with the captured god-killer. The god-killers are the mysterious terrorists of the setting, often mentioned or alluded to but never really discussed or delved into. After our last game session, we sat around and brainstormed ideas about them.
They are a democratic society that was once ruled by god-king despots who were overthrown from their step pyramid thrones. Now their civilization slays gods and topples monarchies, taking in cultures into their empire. It was nice to have an NPC to comment on the players adherence to the feudal government.
The Duel of Wits was a close one (with me and Storn scripting the exact same moves from two full exchanges). He was left with doubts (new Belief!) about the Empire of the 13 Cities and she let slip that not all of her god-killing cell were caught in the raid.
Good stuff.



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